Lots of EverQuest news today. The official rules/outline of the Ragefire Progression Server were released. Looks like we’ll be playing Classic EverQuest for 6 months, then Kunark will come out and we’ll have 6 months before Velious, etc. Rumor is that the beta will start here really soon, maybe even this week(end).
You can read up on all of the rules elsewhere. What I want to focus on are two specific details: (1) XP Pots and (2) Newbie Gear.
Buying experience boosts from the cash shop just rubs me the wrong way for a few reasons. First off, we have to pay a subscription in order to gain access to the progression server. To then sell experience potions — a huge advantage — goes against the spirit of the game as well as hurts the community by fragmenting the payers from the non-payers.
EverQuest was never about rushing to the end for me. Yes, it was about progressing, but I don’t see wanting to play to progress as the same thing. To pay extra money on top of a subscription just to get through the game faster seems counter productive to why we are playing on a progression server.
There’s this whole debate about whether or not gear with stats that wasn’t in during the classic days should be added to the game. It will be added, but the “revamped” uber gear won’t make it it until at least a year and a half (or two years?) from now. Ultimately here’s my stance: As long as the gear they add does not detract from or alter the natural desire and or progression of gear as it stood without the newbie gear then I am fine. In other words, people should still want the gear that dropped and the “newbie gear” should quite literally be newbie gear.
I’m not in the group that’s quite as fussed about it existing at all. It’ll definitely make the game easier if the difficulty curve remains untouched. It’ll be the equivalent of a minor twinked character. I twinked all the time in EQ. I’m twinked in P99 thanks to a friend. I’m fine with that.