Buy-to-play with an optional sub. Now that sounds more like it! Crowfall (the game that sorta came out of nowhere with bold statements and no real game to show yet) has announced some of their plans for how they’ll monetize. Basically you buy the game for $50 and that’s it. If you want some perks you can subscribe (like a VIP program) and get the following:
- â€œBehind the scenesâ€ access to the development of the game
- VIP members can use passive training for all 3 character slots (not just 1)
- Priority access to all game servers
- VIP frame / badge on the forums
- Discount pricing on any purchases
- Other cool (non-balance affecting) benefits as we think of them!
Their cash shop will sell cosmetics and VIP membership tickets.Â Probably much like the Plex, Credd, etc., systems. I personally do not like these systems. I think it allows the wallet warriors to buy their advantage (in whatever sense of the word), and can be a delicate line to walkÂ in a crafting game. I’ll count myself among the minority here, but I prefer the economy to be entirely immersive and in-game and not extend into the real world, but that’s just me.
What I’m most interesting in seeing here is how they plan to crowdfund. The founders clearly stated they’re going to seek crowdfunding sources, on top of equity and licensing internationally. That right there is my first red flag. Enticing players to give you money just to make the game means you have to give something in return.
Combine all of their monetization and you have crowdfunding, B2P, cash shop, cash-exchange, and a VIP sub.Â Whew… that’s a dangerous road. Almost as dangerous as their idea for a non-persistent world.
Crowfall remains one to watch. For many, many reasons.