What if you could play a MMORPG where ‘the journey’ never ends? Whether it’s leveling or some other form of character progression what if you never ran out of new things to do and ways to progress? What if you never hit that wall or crossed that line where you felt like you reached “end-game?”
I’m trying to envision an MMORPG where players can keep leveling and moving on to new areas, or go and experience new adventures, without ever stopping the forward motion they felt from the first day they started playing. Content never dries up, monsters keep getting harder as you progress, etc.
One of my favorite things from EverQuest was how long it took me to level up and “finish” my character. I spent about a year leveling up my main character in EverQuest. Sure, a lot of that was lost to being an altaholic, but I did take a chracterÂ from level 1 to 50 between March 1999 and March 2000. That journey took me an entire year. The very thought of taking a year to level up in an MMORPG in 2015 almost seems taboo.
I remember always having a new area to look forward to. By the time my character reached anywhere close to the max level for an expansion the next one was already presenting me with another six months or more of journey. What if that same kind of never-ending journey came back, or was reworked somehow so that players never, ever, capped out? I think I would like that.
Vertical vs. Horizontal progression is a factor here. The new buzzword/desire is horizontal progression. I think some element of vertical has to exist for this to really be feasible. Vertical progression gives a sense of ‘I was there and now I’m here’ gameplay. Progress that way is more evident, and as we saw in yesterday’s comments a lot of people can get attached to their character and do not want to lose that sense of progression.
I’m interested in your thoughts and ideas for how this idea of the never-ending journey can be done, and whether or not you’d play a game where the end-game did not exist.