Looking Back on 2014
This year was bizarre. Seriously the strangest year I've had in gaming in as long as I can ever remember touching a keyboard or controller. There were highs and lows…
This year was bizarre. Seriously the strangest year I've had in gaming in as long as I can ever remember touching a keyboard or controller. There were highs and lows…
Take elements of Animal Crossing, Rune Factory, Harvest Moon, and everything annoying about In-App Purchases (IAP) and you have a "free" game called Seabeard. Seabeard is all about restoring your…
We hope that all of our readers -- our friends -- have a wonderful and merry Christmas. All of you are very important to us. You read what we have…
I'm playing a lot of mobile games these days now that I have an iPhone 6 Plus. Playing on the iPhone 6 Plus screen is way more fun than the…
It was only a matter of time before WoW adopted a system like EVE's PLEX or WildStar's CREDD. Gold for Game Time is a means by which players can take in-game…
The comments discussion in my post about why players are trending toward soloing in MMORPGs revealed a concept to me that I think has been neglected for far too long.…
Mark Jacobs and the team working on Camelot Unchained have released their very first class design document. This information comes as part of their goal to have a transparent design…
The idea of grouping crossed my mind this morning. I was recalling all of the great memories I've had over the years forming groups in MMORPGs. I have loved (and…
If you have to market and make a big deal about the lore in your game then you're doing something wrong. Lore by itself, without a frame of reference, will…
SOE was building up to yesterday's H1Z1 announcement with a modest level of hype. Lots of "It's coming!" and "Soon®©™" and "Be sure to tune in for our live stream…