I’m settling back into my gaming routine now that I have a few weeks of extra time. Â I jumped into WildStar last night to finally dig in my heels and level up. Â My Warrior gained two levels last night (15-17) and completed a solid chunk of the second zone. Â About two hours into playing I started to get really, really burned out on the whole questing thing. Â Having 10 quests at a time to run around in circles was actually making me experience motion sickness. Â I found a solution!
I asked in guild chat about whether or not the tasks were necessary. Â Tasks are like the lowest form of bottom-dwelling quests — they are aptly called tasks. According to one of my guildies I can skip doing the tasks and just focus on the world and zone stories. Â I gave it a go for another hour and gained more experience than I had the previous two hours combined. Â One of the people in my guild actually leveled entirely 1-50 on just the zone stories and said that the worst thing you’ll experience is the mobs might eventually get 1-2 levels ahead of you. Â I’m cool with that!
After I had my fill of questing we formed a group to head into the first adventure. Â It went remarkably smooth, but that’s what happens when you bring a level 50 (even if they mentor down) and everyone else has been there before. Â My first takeaway: Telegraphs are annoying and I will be turning them off for other players. Â My second takeaway: EXP was greatÂ and I wish doing this type of grouping to level was the norm — I miss this play-style so, so much.
I think I’m going to shoot for level 20 tonight. Â I’ll keep you all posted on how the first official “dungeon” (not adventure) goes and whether or not I’m able to muster up the courage to try tanking. Â So far my verdict on WildStar will remain that it’s a well-made themepark capable of holding most for at least 3 months. How accessible and fun the end-game is will determine the rest.