Back in the Saddle Again: Leveling in WildStar
I’m settling back into my gaming routine now that I have a few weeks of extra time. I jumped into WildStar last night to finally dig in my heels and level up. My Warrior gained two levels last night (15-17) and completed a solid chunk of the second zone. About two hours into playing I started to get really, really burned out on the whole questing thing. Having 10 quests at a time to run around in circles was actually making me experience motion sickness. I found a solution!
I asked in guild chat about whether or not the tasks were necessary. Tasks are like the lowest form of bottom-dwelling quests — they are aptly called tasks. According to one of my guildies I can skip doing the tasks and just focus on the world and zone stories. I gave it a go for another hour and gained more experience than I had the previous two hours combined. One of the people in my guild actually leveled entirely 1-50 on just the zone stories and said that the worst thing you’ll experience is the mobs might eventually get 1-2 levels ahead of you. I’m cool with that!
After I had my fill of questing we formed a group to head into the first adventure. It went remarkably smooth, but that’s what happens when you bring a level 50 (even if they mentor down) and everyone else has been there before. My first takeaway: Telegraphs are annoying and I will be turning them off for other players. My second takeaway: EXP was great and I wish doing this type of grouping to level was the norm — I miss this play-style so, so much.
I think I’m going to shoot for level 20 tonight. I’ll keep you all posted on how the first official “dungeon” (not adventure) goes and whether or not I’m able to muster up the courage to try tanking. So far my verdict on WildStar will remain that it’s a well-made themepark capable of holding most for at least 3 months. How accessible and fun the end-game is will determine the rest.