Space Engineers: When Ships Turn Against You
We’ve had a “blast” in Space Engineers lately. A few days ago we started a second save file / server for our friends to join us on which really upped the enjoyment. Space Engineers is absolutely meant to be played with other people. Having three people on a platform all building stuff or going out and gathering resources adds to how dynamic the experience can be for everyone.
Last night Graev was working on his new mining ship design. The goal was to create the ship in multiple parts by combining a ‘Large’ ship with a ‘Small’ ship (mechanics built into the game). The large ship portion would be thrusters and main components for navigation with a rotor designed to spin the drill bit. The drill bit would actually be a self-sustained vessel unto itself that would lock into place via landing gear. The idea, on paper, was fantastic.
It didn’t turn out so well. I think naming the ship ‘Godzilla’ (one of our live stream viewers requested the name) was a curse. Graev and I had fun yelling at each other. Me: “What did you do?!” Graev: “I didn’t do anything!” Me: “Turn off your engines!” Graev: “This thing has a mind of its own!” My stomach was hurting from laughing so hard.
We quickly learned that there are issues with connecting ships in this fashion. We still can’t figure out what might have caused the two ships to conflict so much and cause each other to spiral out of control. You can find more of our night’s disasters on our forums.
I can’t wait until more functionality is added to the game. I’d love to have buttons, levers, etc., to create even more fully functional designs. Right now we are limited by rotors as our main tool. It’s getting there!
Once we have a dedicated server set up, it will be interesting to see how this all plays out without the ability to save and reload.