I’m playing a lot of Diablo 3 Reaper of Souls lately. Â The game has truly devolved (or evolved depending on how you look at it) to be all about running Bounties and Rifts to obtain random drops. Â That’s really the entire game now, which actually brings it closer to what made Diablo 2 so great.
As boring as that sounds, my enjoyment has gone way up. Â I’m putting hours into D3 now, and I feel this overwhelming urge toÂ keep going. That next monster is going to drop my Mask of Jeram. Â That next Bloodstone gamble is going to have my sword. Â It’ s always that drive to see what drops next that keeps my going. Â I am a slave to and worship the RNG.
Maybe there’s a powerful motivator here that can be applied to other games, or has already been applied in the past. Â I look back to the days of EverQuest, and I remember camping the Cyclops of Ocean of Tears. Â I remember Graev spent 2 days straight camping the Ancient Crocodile hoping that he would drop the pants. Â I would camp the Efreeti Lord DjarnÂ to try and get the Golden Efreeti Boots for days.
I like world drops. Â I like random loot. Â I think I find way more enjoyment obtaining loot in this fashion than I do from questing or earning points to buy things. Â There are moments of pure rage when I get the same stinking random hat four times in a row, and still can’t get the one I want, but that’s part of the randomness to it all. Â I’m a fan of open-world dungeons where people get into groups and simply fight monsters. Â I like slaying monsters with friends in any medium. Â Doing it known there’s a chance for a great item I need to drop — all the better.
Thoughts? I know much of today’s modern MMO and gaming scene will disagree. Â Is there room for more RNG, more meaningful world drops, more camping, etc., in our games? Â I think there’s something there worth investigating.