I’m playing a lot of Diablo 3 Reaper of Souls lately. The game has truly devolved (or evolved depending on how you look at it) to be all about running Bounties and Rifts to obtain random drops. That’s really the entire game now, which actually brings it closer to what made Diablo 2 so great.
As boring as that sounds, my enjoyment has gone way up. I’m putting hours into D3 now, and I feel this overwhelming urge to keep going. That next monster is going to drop my Mask of Jeram. That next Bloodstone gamble is going to have my sword. It’ s always that drive to see what drops next that keeps my going. I am a slave to and worship the RNG.
Maybe there’s a powerful motivator here that can be applied to other games, or has already been applied in the past. I look back to the days of EverQuest, and I remember camping the Cyclops of Ocean of Tears. I remember Graev spent 2 days straight camping the Ancient Crocodile hoping that he would drop the pants. I would camp the Efreeti Lord Djarn to try and get the Golden Efreeti Boots for days.
I like world drops. I like random loot. I think I find way more enjoyment obtaining loot in this fashion than I do from questing or earning points to buy things. There are moments of pure rage when I get the same stinking random hat four times in a row, and still can’t get the one I want, but that’s part of the randomness to it all. I’m a fan of open-world dungeons where people get into groups and simply fight monsters. I like slaying monsters with friends in any medium. Doing it known there’s a chance for a great item I need to drop — all the better.
Thoughts? I know much of today’s modern MMO and gaming scene will disagree. Is there room for more RNG, more meaningful world drops, more camping, etc., in our games? I think there’s something there worth investigating.