The Argonian brothers, Squats-In-Bushes and Eats-His-Feelings, are well on their way! Â We just hit level 10 last night after slowing roaming around and just ‘doing’ whatever comes our way. Â As I said the other day, we’re taking it slow. Â We’re not in a rush to power game to the max level or get into the PvP right away. Â When we run across a fellow Argonian needing assistance, we lend a hand. Â When a snotty Dunmer demands we kill the Dreugh on his land we begrudgingly clean them out. Â We like to roleplay it up a bit!
So far the world and immersion factor has been great. Â I’ve always maintained that ESO has a nice world. Â It feels almost EQ1 level of open, in a way. Â If EQ1 was populated with a lot of quests instead of camps of mobs, that would be ESO.
The act of questing — go here, kill this, etc. – is a little boring. Â The way in which ZoS delivers those quests in ESO, however, is fitting. Â For example, we helped some guy rob a house earlier in the game and when we arrived in another city he was there to greet us and actually remembered the work we did to help him. Â We then, without even knowing to find him here, continued on to another heist. Â We’ve met several Â — and I do mean several — NPCs who remember what we did for them and it appears provide us an experience matching our actions. Â The continuity is actually remarkable.
I also like how we Â can be roaming around just exploring and an NPC will run up to us and ask for help fighting back some annoying Shalks or whatever kind of monster might be attacking their house. Â Kinda cool. Â Sure, once they actually give you the quest and you realize it’s “Kill 1o Shalks” it sorta kills it a bit.
A lot of quests are bugged. Â We’ve run into 4 quests now that can’t be completed because of some glitch that won’t let an item activate or a monster be summoned. Â I don’t know if it’s their phasing tech or the megaserver to blame, but the broken quests make progressing really frustrating. Â We completed this long series of quests to finally get to the boss just to have him not spawn. Â Logging in the next day fixed the issue, but it was a buzz kill.
Tonight we’ll experience the PvP. Â Stay tuned tomorrow for my first ever initial thoughts on ESO’s alleged “DAoC style” experience.