I’ve been playing a lot of Bravely Default these past few days. So far it has been a very positive experience and is almost certainly the best 3DS RPG I’ve played. Rather than wait dozens of hours until I finish and possibly review it I decided I’d offer some fist impressions of the game. Most of it is good stuff but there are a few things that are starting to irk me.
Beautiful visuals. The little chibi characters are cute and funny but I’m actually more impressed with the backgrounds. The cities you run around in have a very interesting look to them. They have a somewhat hand-drawn look to them like they were pulled straight out of a fantasy/fairytale book and presented in a three-dimensional papercrafty sort of way. Maybe that’s not a great way to describe but it does look very nice.
The BRAVE and DEFAULT combat system is actually pretty interesting. Choosing to default acts somewhat like a guard and prevents some damage done to you while also giving BP. Most regular actions require at least one BP but if you choose to you can BRAVE to gain additional actions for that turn. You can even go into debt and take extra points that your current BP doesn’t cover. You may have to skip a few turns if you go negative but it lets you do several different actions in 1 turn. The battle system gives you a lot of strategic options and there are several fights where you need to make smart use of the system.
Tons of jobs. The game uses classic final fantasy jobs and they are awesome. You acquire new jobs by defeating the holder of the current job asterisk which then lets you adopt that job. Along with exp that increases your regular level you get JP to increase your job level. Higher job levels give you more abilities to use, both active and passive. Another really cool thing you get to do is equip a second set of job abilities. So if you are a thief, for example, you could also equip white mage abilities. Then there are the passive abilities that can be equipped which leads to a whole lot more cross-job awesomeness. Sometimes you might want to get several levels in a job just for ONE specific ability which might help out another job.
A world map and airship! I can’t remember the last time we got both of these things. It’s funny how this isn’t technically a Final Fantasy game and yet it is the best Final Fantasy game in many, many years.
Most of my negatives seem to revolve around the village rebuilding mechanic.
In order to build up your village, which is required to unlock a lot of stuff, you need to devote workers and real time to build them. It’s a similar mechanic to a lot of iOS games where it might take 10 real hours to build something. Fortunately you can attach additional workers to make it go faster but this is still the kind of mechanic that I was hoping to never see on portable systems. I absolutely hate this kind of progression.
In order to get more workers for your village you need streetpasses, which I’m liking to rarely ever see in North America unless I attend a convention. You do get 3-5 workers per server day if you connect online but it’s still somewhat frustrating. I’m not a big fan of the streetpass feature at all.
For time to pass you need to have your 3DS on or in sleep mode. It’s not like animal crossing where time passes whether you are powered on or not. Sure, they may be entirely different kinds of games but they both still deal with the passing of real time. I’m not personally a fan of leaving my electronics in sleep mode for long periods of time especially when I sometimes might not play my 3DS for weeks at a time. So if I want to chip away at some of these buildings that take 99 hours to build then I need to have the system at least in sleep mode.
Really most of my complaints are just a small aspect of the game and some just boil down to personal preference. Bravely Default is still an incredibly fantastic game from what I’ve seen so far. If you have a 3DS you should definitely check it out.