EverQuest Next Landmark’s recent Round Table question is one I am passionate about. Â Before we get to it though, let’s watch this video.
Should one character be able to learn all types of crafting?
The real answer to this question is a firm “NO.” Â I strongly believe in specialization for just about everything in MMORPGs. Â People should have to choose a path and commit, and each path should be very unique. Â People should have to seek out others in order to benefit from the skills and abilities they do not possess.
When everyone can craft everything, there is no need for a strong economy and there is no need to interact with others. Â You can sit by yourself in isolation and do everything. Â I know there’s at least one of you out there (you know who you are) who will say, “I like not having to rely on anyone. Â I don’t like talking to or having to interact with anyone in a MMORPG.” Â This may sound harsh, but have you considered a single player game? Â I’m tired of massively multiplayer games having their design dictated by the needs of the entitled xenophobes.
The modern-era of MMOs, however, dictates the answer must be a “yes.” Â
I’m not naive. Â I know that now’days developers will dumb everything down to the least common denominator. Â I know that somehow everyone can be every class, craft everything, solo everything, and never even have to see another person because they get their own little instance. Â I think there’s at least a small way to address the crafting portion of this unfortunate reality.
A realistic solution!
Let everyone take every craft and make the most basic items, but have specialties. Â I may have every craft, but I can choose to specialize in carpentry. Â As a carpentry specialist I can make the same furniture you can, but since you didn’t specialize in carpentry you can’t make the awesome roofing, armor racks, or awesome looking doodads. Â But you went weaponsmith specialization which means you can take the basic swords and make them glow, light on fire, etc.
Let people feel like they can ‘get by’ without having to specialize, but make them really think about and consider the benefits of choosing one particular path to improve.