FFXIV Patch 2.1 launches tomorrow. Tonight the game is offline in preparation, and our community (KGC) is preparing to go in and enjoy ourselves. We were a bit shocked this week to learn that housing prices are… a tad out of our range. We have been preparing for the last few months diligently to raise the funds necessary to buy the biggest guild house. We figured something like 20-30 million would be realistic. Turns out, the housing we want costs 100,000,000+ Gil. To say we are disappointed is an understatement.
Most of us have stuck it out in FFXIV for housing and the hope that one day there will be neat Final Fantasy themed content. If we’re unable to get the house we want, we’ll have to settle for a smaller house, PvP arenas, and some of the small-group dungeons.
Some of the neat features I think are worth noting:
Level 50s doing low level dungeons will be able to make as much gil as when doing high level dungeons.
Bottom line, I love when themepark games make things more accessible and thempark’y. I wish every dungeon in the game gave max-level players the loot they want. Why not? Why not scale dungeon difficulty and drop tokens? If I want to go to Disneyland and ride Thunder Mountain Railroad and Splash Mountain all day long, that’s my prerogative. Disney doesn’t tell me I can only ride it twice, or at the beginning or end of my day. I know it’s an awful example, and the themepark metaphor can only be carried so far, but that’s my MMO themepark philosophy.
Holy was nerfed because speedrunners placed a lot of pressure on White Mages to DPS. Healers are healers, not DPSers.
This one’s pretty funny. I’m a White Mage, and rarely did speed runs, but I still felt pressured to holy spam. I say remove it altogether. I love well-defined class roles.
Tomorrow I’m going to try out the PvP and give you my impressions along with housing (if we get one) and other changes. Stay tuned!