Despite being shortened to “WvW”, there are three worlds fighting each other in Guild Wars 2. Though, at times, you wouldn’t know it. We’ve had several days on Ehmry Bay where one server completely dominates the entire map — completely. There is always a second place server that is at least trying, though unable to make any real progress. Then there’s a third server that appears to be doing absolutely nothing. That third server is largely at fault for the one server dominating.
WvW has population caps. There are no number advantages to be had by one side over another. Unless a server is completely void of any WvW interest, chances are there is at least a queue of one (if not, ANet needs to merge servers). Given the even playing field for numbers, players need to realize the power of ganging up on the winner. A little coordination could mean making a huge push against the server on multiple fronts in multiple borderlands. For a server to overcome a battle on multiple fronts against 2x the numbers, they would need an enormous skill advantage. A good WvW map should look fairly balanced with all three servers holding key positions.
ArenaNet changing the match-ups every 24 hours, and allowing free server transfers, doesn’t help. When things settle down and we start to see matches lasting two weeks, players might actually care.
So next time you see one server completely dominating, take a look and see if that third server is doing anything at all. WvW is as good as broken if you’re playing a 1v1.