GW2’s hybrid business model built around “fun”
Colin Johanson, Lead Content Developer for Guild Wars 2, asked this question on the ArenaNet Blog: If the success of a subscription-based MMO is measured by the number of people paying a monthly fee, how does that impact game design decisions? He goes on to say many things that I agree with about the subscription … Continue reading GW2’s hybrid business model built around “fun”
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