Guild Wars 2’s BWE2 is underway, but one issue in particular has hindered enjoyment for many.Â Servers that are deemed too “full” are locked — blocking people from choosing that server unless they already have characters there.Â Normally, queues would be used in a situation like this to control population.Â But ArenaNet announced this nifty new feature that allowed players to jump onto a server that would normally be queued, placing the ‘extra’ players into ‘overflow’ or different instances of the world.Â However, neither queues or overflow are being utilized.Â Instead, it’s a simple lockout.
I was originally intrigued by the idea of overflow, and jumped on board the idea that getting players into the game was great.Â Now I hate the rotten system.Â First it was the overflow system splitting groups (which they say they’ve fixed), then it was the overflow system making the game feel lobbiedÂ and screwing with player density (which may still be a reality), and now it’s the fact that the overflow system doesn’t get people into the game playing at all.
Remind me of the purpose for this overflow system if it only works to split people up who are already apart of the allowed server population?
I’ve posted this in a thread on the official forums already.Â I’m making a concerted effort to go to the official forums to provide feedback instead of simply putting it here on my blog.Â I’ve also tweeted directly to @GuildWars2, and now I’m posting this here.Â Consider this my feedback on the issue.
If this is an issue during beta, will this be an issue at launch when the number of players increases dramatically?
Guilds canâ€™t play together. Friends canâ€™t play together. Those qualities are in direct contradiction to what an MMORPG is all about.
Having to pay for a transfer to be with my friends because the server I wanted to originally play on is full will not, at any time, be an acceptable alternative. Give me a queue any day.
Update: This quote is what I’m referring to and why I don’t understand the purpose of overflow.
Martin Kerstein, ArenaNet:
Let me explain what an overflow server is and what it does. It is a technology we also use as our version of a queuing system. When a map or a world you want to log into is at capacity limit, the game will ask you if you want to play on an overflow server â€“ so you can actually play while you are in a queue. Once space opens on your world, the game will ask you if you want to join your friends on your world. And you keep all the progress you made while you were playing on the overflow server. [Source]
The only sense I can make from any of this is if they consider a “full” server separate from the active number of players currently playing.Â If “full” refers to the number of accounts calling that server home, then I guess the whole issue I’m raising is directed at the wrong culprit — the problem would be the ridiculous idea to call a server “full” by number of accounts, not active players currently online.