You can use a skill one way for a long time, but then you use a rune and suddenly the skill can change completely.Â For example, the Witch Doctor’s fire bats start as a cone with limited range but with the first rune you send out one big bat that does considerable damage and flies a bit further.Â Upgrading the poison dart turns it into a 3 shot burst.Â We like the added, and much needed, diversity.
Your stash (treasure chest in town) is the same for all of your characters.Â Transfer items to other characters you play easily and stay organized.Â This is a simple but great change from the way Diablo 2 kept characters on the same account very separate.
Crafting (so far)
It’s nice to have an alternative to selling all the magic items you can’t use.Â Salvaging magic items yields materials used to craft upgrades with random stats.Â In a way, it’s like gambling.Â Crafting is also a money sink.Â We have no idea how well the crafted items will scale through difficulties, but if they remain very competitive with drops it’s a nice addition to the game.
This has been a real joy.Â There isn’t a rush to pick up items when they drop.Â There isn’t this nagging fear that you might miss something.Â If something drops, it’s yours and you don’t have to worry about being too greedy or thinking about others.Â Sounds totally selfish, but it works for Diablo 3.Â It’s also mandatory given the RMT system — can you imagine the drama if something worth $20 dropped and it was a race to see who picked it up?
Convenience and Improvements to Ease of Use
There’s a minimap so you don’t have a map open all the time in your face. Joining friends is really straight forward and quick via the friends list.Â The Banner system lets you instantly join friends by teleporting right to them.Â That annoying stamina bar is gone. Taking up inventory space with a book of town portals and identify is gone, and it’s harder to quickly escape via TP.Â Putting points into stats has been eliminated — let’s face it, there was really only one best way to do it.Â These are conveniences that don’t hurt the integrity of the game and, in our opinion, allow for more enjoyment.
Worthless White Loot
The very fact that you can have an entire inventory full of items and have the entire sum of their gold value be worth less than a single stack of gold you pick up off the ground is aggravating. It becomes a chore to keep white items from clogging up valuable inventory space.
Jennifer Hale (Graev’s Personal pet peeve)
She sounds the same in everything!Â I’m so tired of hearing her voice in every single game I play.Â She’s on my list of over-used voice actors like Nolan North.Â Maybe it’s weird, but I hear certain voice actors and they detract from the experience. Cue the Femshep defense force.
Constant Internet Connection
Downtime means you can’t play the game at all.Â There isn’t a real single-player because every single minute you’re playing the game you’re connected to the Diablo 3 server as if you were playing aÂ MMO.Â The added benefits of a chat window and “connected to the community” feel are negated by the annoyances.Â Today is launch day and we should be able to play, but we’ve had four hours of downtime already.Â Â Blizzard should have made it work like StarCraft II where you don’t get achievements if you’re offline.
Text is too small and we can’t find a way to increase the size.Â Playing on a TV across the room makes it hard to actually read.
A little easy so far…
So far the game has been faceroll easy.Â I haven’t used a single Health Potion (Graev) and we’ve only died once from user error (standing in bad stuff).Â We’re definitely looking forward to getting out of normal difficulty and into Hell.