Tribes Ascend was patched again today, and this time a new map was added.Â I was hoping to see something change with this new map: Flag placement. Hi-Rez has it all wrong.Â Flags should NOT be out in the open.Â The gameplay has quickly devolved into a Pathfinder (one of the loadouts with top speed) only match focused entirely on spam capping the flag.Â No one cares about base maiding when a pathfinder can zip through and steal the flag before the Technician turrets even wake up.
Move FlagsÂ INSIDE Bases
Flags should be deeper inside bases.Â This forces teams to work together to disrupt base defenses, take out the enemy defenders, and get the flag out of the base before skiing to victory.Â On the newest map, the generator is buried deep inside the base surrounded by catwalk grates.Â Put the freaking flag THERE, not out in the open.Â Â Put the generator out in the open instead.
Spawn WITHOUT Gear
The second biggest issue facing gameplay is spawning with loadouts.Â Players should NOT spawn with their entire kit.Â This makes the generator nearly worthless, and entirely worthless once you realize the Technician turret sucks and the Doombringer force fields are garbage.Â Despite the fact that this free-to-play game makes its money on players purchasing items to use, those items should not be available unless you visit an inventory station on the map.Â They’re all over your base.Â Just go up to one and you’re outfitted.Â To change gear, visit one.
Inventory stations are powered by generators.Â If the generator is down, people spawn as a light armored basic character with a machine gun or spinfuser.Â This encourages defense and slows the pace of the spam capping.Â Right now, no one cares about anything other than racing to the flag because they spawn with all of their stuff.