I didn’t know that SWTOR’s battlegrounds, or warzones as they a called, are not level restricted. I thought they were your standard 1-9, 10-19, etc, but nope, anyone level 1-50 can be put into a war zone together.
Like in Warhammer Online, players are bolstered up to make them competitive. This did not work well in WAR at all. A true level always outperformed a bolstered one. My experience in SWTOR has been the same. At level 12, for example, I got my trash kicked by a level 30. It was brutal! Some of my guildies have said their experiences have not been terrible and that they’ve been capable of standing up to higher level players without being shut down.
I’m curious why Bioware chose this route. Less time in queues? Avoiding cross-server queues? The result for me is no more battlegrounds until level 50 when the disparity between players isn’t augmented by level gap. I might reconsider as I get into my late 30’s or early 40’s but for now it feels silly to go against level 50’s.
This form of implementation makes no sense to me when viewed in a truly practical sense. Battlegrounds themselves are a problem — battlegrounds where the lowbies are a waste of space and me fodder is just plain broken. One of my friends put it best when he said, “it’s fine as long as your whole team isn’t low levels vs. a bunch of high levels.” To me, that distinction should not exist.
We’ll see how long it lasts. Some of my guildies absolutely love warzones regardless. The consensus is that level 50’s may in the future get their own bracket, but at least right now you can queue with guildies no matter what level. I might be in the minority — I can admit that.