Guilds are simply too important.Â That’s a topic I wrote on early last year and one I still agree with 100%.Â MMO’s are being designed around needing a guild instead of being designed to facilitate the formation of a guild; there’s a huge difference.Â Without a good guild, or when a guild breaks up, it’s often the catalyst for account closure.Â I’ve said it before and I’ll say it again: I quit more MMO’s because of guild related issues than I do because of the game itself.Â However, it -is- the game itself causing that problem!
A guild unit should never be allowed to have that much power.Â I would like to see MMO’s move away from the guild as the primary unit completing content.Â I want my guild to simply be a label I place on myself signifying my association with a group of players.Â It’s like being apart of clubs in college or joining the Elks or local NRA.Â I actually like the idea of allowing players to belong to multiple guilds only because I like the idea that this may diminish the importance of or power of the guild unit.
Note how I am not talking at all about guild drama, vying for that the role of someone’s favorite guild, loyalty, or any of the drama related issues.Â Those only exist as symptoms of the problem I hope will be fixed when a game finally releases that devalues the role of a guild.Â Guilds should be your FRIENDS and not the people you feel can get you furthest in the game.Â It’s ridiculous that a game’s design can punish you for playing with your friends if those friends are not as active or choose not to play the way you do.Â No one should ever feel trapped in a guild because of the way the game plays.
Honestly, I want to see what happens if the guild idea (as we know it now) is done away with completely.Â Allow players to form their own associations and keep track of it themselves.Â Again, shift the ‘power’ to the player.Â “My guild’s not doing anything tonight” should read “I’m not doing anything tonight”.Â I remember going down into SI dungeons with members from dozens of guilds in DAoC.Â I remember Darkness Falls Legion runs where there was zero emphasis on any guild and it was entirely your realm forming a massive group and attacking a boss together.Â Guilds still existed and players were still very loyal to them, yet it did not translate into how the game was played — neither PvP nor PvE.
Guilds should not be all or nothing.Â It’s time they once again be more about your friends and less about your end-game.