Prime is coming out of left field with all these details arising from recent info
dumps drops.Â I’m keeping a running tally of what gets me more excited every time.Â It started with 3 factions then went on to harvesters placed in the world, capturing geography/bases/tangible meaningful locations, fighting enemy factions are “end-game”, and now it’s their crafting/profession details.Â The info drop today skims the surface of their professions system by, basically, saying it’s very close to how SWG handled crafting.
The one profession in particular that has me intrigued is the Soldier for Hire.Â WeÂ always dream about roleplaying that person who protects the crafters (or anyone?).Â Now it’s built into the game where the “government” rewards players for doing the job.Â I also like the inventor and how I can imagine it working well with their schematic idea (items need to actually be discovered by players and can be improved upon with better resources etc.)
I love durability loss.Â Several years ago I wrote about how one simple thing like durability snowballs into a community building tool.Â Fighters need weapons, weapons break, craters make weapons, crafters need resources for more weapons, fighters get resources or help crafters get them, crafters make weapons, fighters use those weapons, fighters break weapons, then you start over.Â It’s the circle of life.Â It’s a beautiful thing when it brings everyone together into this harmony of roles that need filling.Â People feel the need to secure their future by incrasing their fame, power, or wealth.Â Suddenly the world feels lived in as people are always moving about to secure their future.
Thoughtful crafting makes crafters feel alive. Being able to say that your weapons are the best in the galaxy because you’ve sought after the hardest to find materials makes you known. If Gungbar the sniper needs the best possible stats on his rifle to maintain his edge (and his fame) then he’s going to do his best to obtain the strongest weapons.Â Gungbar will find the right crafter to be his supplier and a relationship will form because Gungbar will be back for more.Â This gives crafters a reason to strive for the excellence.Â Now a real economy exists as harvesters (a profession in Prime) seek out the best stuff to buy and sell.Â Crafters work hard to refine their recipes (schematics) to find that perfect balance between profitability and effort.
It is my true hope that Prime will support players who choose to make crafting their primary focus.Â In WoW, the best PvPer can also be the best crafter.Â Suddenly everyone just crafts for themselves and the entire circle of life falls apart.Â I hope that it takes effort and passion to progress beyond the status quo and that those who truly try can set themselves apart.Â Nevertheless, even without crafting classes there is great potential in the littlest details being dropped on us today.