New SWTOR PvP Details
The folks at Darth Hater run a nice SWTOR fan site. I definitely recommend them as a place for legitimate SWTOR news and development content. In today’s entry they’ve published an interview with Gabe Amatangel, SWTOR’s PvP designer guy.
Tank PvP gameplay sounds very similar to Warhammer Online. Bioware essentially governs Mythic now anyway, so that’s no surprise… yet horrifying nonetheless since I’d rather have nothing WAR in my Star Wars. Regardless, tanks being able to play that style of character legitimately in a PvP fight is something all PvP games really need.
The badge system already sounds convoluted and I suspect it will be tweaked before or close after launch. Carroting people into behaving properly in a PvP match is the right idea, and they certainly seem to have a lot of the arcade-like aspects there including the “you’re unstoppable!” pizazz from games like DotA, but let’s be real here and realize that unless this is pulled off perfectly then it’s something players will ignore in favor of just blowing the enemy up faster. At the end of the day, it’s still a battleground and it’s still e-sportesque which is a let down but not unexpected.
The CC idea is just weird. Putting a bar above people’s heads to indicate their resolve and how affective CC will be against them seems like it worsens the situation rather then helping it. The truly good e-sport PvPers, of which I am not one, will use that to min-max with ease. It will make life harder for the average player. What I read in the interview was a lot of talking around the fact that, yes, PvP will have CC and they’re going to try to hide it behind Star Wars/Sci-fi gloss.
“We want tactful strategy skirmishes” is a statement I can get behind. Far too much of the PvP gameplay in MMO’s devolves into who can kill the other team faster instead of who can control the fight or use strategy to overcome their opponent. In WoW it’s just about blowing up the enemy first regardless of what class you play and healing is only meant to try and add an element of prolonging the pewpew.
To sum it all up, lots of similarities to WAR and a few new ways of attempting to better problems we’ve seen crop on in past/current e-sport style PvP games. When all is said and done I feel that they’ll realize that regardless of how nice their ideas are they’re still going to fall victim to the pitfalls of the model. Hopefully it will be a lot more fun.