The Rift raid content, which appears to be the only divulged end-game content, appears to be well designed. The “10-man raids” are a more like harder rifts/public quests that are opened up on demand that give loot to the raid that opened them and tokens/currency to others who jump in and participate (more people = harder). The “20-man” raid, Greenscale’s Blight (only one in-game currently), looks like a classic dragon fight which I love. My only gripe right now is that it looks like you need 20 people to do what I consider to be the funner stuff.
Some questions I have:
1) Do 10-man rift raids give loot that is just as good as 20-man?
2) Does this gear make you competitive in PvP?
3) How focused on raid progression is the future end-game?
I’m more interested in the things that will set Rift apart. Raiding is cool, and I love killing dragons, but it’s raiding and that has now been done to death. I’d like to hear more about the “town claiming” and “city sieges” that people in general chat claim are in the game.Â Those things will keep me playing much longer than a raid and those are far more dynamic than any PvE content.