I’ve been really enjoying Allods Online the past two day of CBT#2. I’ve come across a lot of interesting things and gained new insights that I want to share with you guys.
This has had me perplexed since I first started playing. Allods Online uses a rest experience system called “Fatigue”. In this system, each day you are alloted a certain amount of “Fatigue” that you can earn (Russian player told me 50% of your level). For the sake of explanation I’m going to make up numbers. Let’s assume that every day at 7am PST you are given 1000 fatigue. That 1000 fatigue can be earned as you quest and kill monsters. It fills up as a blue bar inside of your exp bar which fills up with purple (normal) exp. As you accumulate blue you are able to buy it from the innkeeper for a small (undisclosed at this time) fee.
This system, in a way, rewards everyone each day with a nice pool of potential rest exp but at the same time does not reward those who continue to exp beyond their fatigue pool. Let’s say that I had 1000/1000 fatigue and I need 2,000 exp to level. I earned 1000 exp and 1000 fatigue thus leveling me me but reducing my fatigue pool to 0/1000. Now if I continue to level today I will not gain that blue exp, thus making what I do essentially have as effective. I’m not penalized, I’m just not rewarded for continuing to play. This definitely slows progression down for the hardcore players who want to exp for 10 hours a day. Tip: Do not turn in quests when you have no more fatigue to use up. Quests generate a lot of exp. If you turn in a quest for 500 exp you’re going to get an additional 500 exp in “blue” exp. Confusing, I know. Play til level 10 and hover over your exp bar and look at the second line. You should pick it up eventually.
How many of you think combat is waaaay too slow or that you miss, get evaded, or simply don’t do damage to mobs? Chances are you messed up your stats. It is crucial that you 1) Understand what type of character you, 2) Hover over each stat to see what it does, and 3) Know how you want to play your character. Oh, and 4) If you’re a Warden, your stats are all fubar and make no sense (but I can explain that if you have any questions).
In many games people see the STR stat and think “Max str and pwn!” but in Allods you have to think about Finesse and Expertise as well. Without Finesse your damage will be reduced ~40%. Without Expertise you’ll never actually connect with the mob. If you’re a caster, Intelligence increases your damage like STR for a melee and Perception lowers your chance to be resisted.
Just because I want to help Wardens (I am one who suffers from bad stat allocation), aside from what they say they do, here’s how our stats work for melee:
INT = STR
Perception = Expertise
Wisdom = Finesse
That’s for us AND our pets. I know, the tooltips state otherwise. In fact, the stat names themselves were translated incorrectly. Reading a translated guide will probably have you scratching your head.
So regardless what class you are, make sure you’re thinking before you just dump all those points into a stat. In Allods Online you NEED to balance your stats and consider the necessity that each brings to your character’s success. Messing up isn’t permanent, but it will cost you — either real money to buy the respec or finding/buying the item in-game.
Now that I am level 10 I have unlocked the Talent Grids. These are 3 additional sections for talents that open up allowing you to specialize three different ways. You raise these skills with rubies that you purchase from your trainer. They’re somewhat costly (1g for the first) but this appears to be the bread and butter of character progression. At first glance it makes you sense. There are multiples of some abilities and blank spots on the grid. The multiples are there because if you choose to get the same ability again it levels it up. The blank spots are there because you can buy a blank spot (thus getting no bonus or ability) in order to move your grid in that direction.
For this to make any sense, play around with this talent calculator to get a feel for how the grid moves as you invest rubies. It’s in Russian, but you’ll get the idea.
I did my first Dungeon today. I went to Oreshek which is a level 10 dungeon in Lightwood (League zone). It was fun! I had three quests to go in that rewarded me with decent upgrades. The dungeon itself dropped nice loot from random kills and bosses. It was actually a semi-hard place. We had a Psionicist who could mez one target which made it a lot easier. There is one boss in particular that reminds me of something you’d run across in oldschool Molten Core. It’s a healing intensive fight because the boss will randomly root someone and set the area around that person on fire. That person has to be healed or he’ll die. So not only is the boss doing mega dmg to the tank but to the people being lit on fire as well. Make sure you have good heals and you spread out on this boss or you’re toast… literally.
The dungeon took 30 minutes and it felt like a Dead Mines/Wailing Caverns type place (except not so tank and spank). Having a low level dungeon worth doing is really cool and I hope that each region has a nice big dungeon that is worth running at least a couple of times.
That’s all for now! I’m about to ding 11 and after I finish up these quests I’m moving to the next region (11-20?) Silvaria.