As promised, here is a video of Allods Online. Yesterday I wrote a few quick impressions of the game and gave you guys a general overview of what it played like and what I thought about this F2P MMORPG. Today, I give you a video showing my Gibberling (Gerbil guy) running around exploring the immediate area near Novograd (League’s Capital City). You’ll get a tour of the capital, a couple fights to show you the Animist (Gibberling Warden), and a good sense of the world. What you won’t get is an in-depth look at multiple classes, PvP, or the Empire side. I have been dabbling briefly on the Empire side and they are quite different from League so I may take a video of that later.
Classes are also very different. I’ve learned that my Warden, while fun, appears underdeveloped compared to several other classes. Each other class that I have played has a class mechanic. The paladin has a mechanic where he stacks seals on the enemy and then can use an ability to proc them all adding more damage. The paladin also has a mechanic where damage counters are built up on him and they tick later, but according to the tooltip you can get rid of these damage counters using abilities. Other classes have mechanics like the WoW Rogue or the WAR Brightwizard — stuff somewhat similar.
I’m hearing a lot of people comment that this appears to be a WoW clone. If you consider themepark style games to be WoW clones, then you’re correct. Allods Online shares many things with its cousins in the themepark genre. It has traditional combat, levels, talents, questing, and those types of things. But what sets it apart is its approach to PvP, the classes and their progression (talent trees mean more in Allods than in WoW, for example). I do not think “WoW Clone” when I play — I think of it as a game that took a bunch of stuff from its predecessors and combined it for a similar, but new enough approach. Perhaps a mutant instead of a clone.
My reservations about the game right now revolve around the cash shop, and how it will screw up the game, and whether or not the leveling will resemble anything grindy without providing fun content to mask it. Since the level cap in beta is only level 10, I won’t be able to provide much more insight into the game. Exploring has revealed a lush and beautiful world ripe for exploration and adventure. Youtube has provided a glimpse at the later content such as PvP in the Russian version and I highly recommend you check out those videos as well.