My adventure in Fallen Earth continues and I am now level six in Embry Crossing.Â I finished up most of the quests at South Burb (a major crafting town) and decided to go join a few of my friends who have characters in Embry.Â I’ve really been grappling with my decision of how to specialize points.Â I think that I have finally decided to go for a Crafter / Rifle user build.Â I’m going to specialize in the Tech faction and spend most of my time heavily crafting into the Ballistics and Science crafts.Â I’ll be maxing out my intelligence and perception and pursuing a very lucrative career in cornering some much-needed market… I just need to find it.Â It’s out there and I will find it.
My combat path will be Rifles.Â I hear that they’re sorta weak right now, but I don’t really know what to think.Â They’re rifles… they let you use machine guns, shotguns, sniper rifles, and all sorts of other things.Â How can that suck?Â The -60 melee defense is definitely bad, but I don’t really understand what makes it bad since you get such damage from such range — unless you don’t get the damage… then that’s another story.Â Anyone here a rifle user and have complaints?
I’ve been spending a lot of time trying to craft and figure out what to do.Â I’m still a big time noob utilizing the Help channel every time I can’t figure something out — which end up being about once every five minutes.Â I absolutely LOVE being so clueless.Â It’s so refreshing to really have no clue what is going on.Â Do you know how long it’s been since I’ve played a game that wasn’t intuitive from the start?Â Years.
The Halloween event is where I spent most of today’s playtime. I had to kill 100 zombies to get a nice Shotgun. I also got my Ballistics and Science crafting skills 30+. I’m moving along slowly, but at the same time every little thing that I do seems to provide me with this immense sense of accomplishment.
There are, however, a few things that I would have done differently with FE. These are just things I’ve come across in the limited time I’ve played.
1.Â I’d make the Skills screen a lot more polished. Spending points, knowing what you get for spending them, and outlining how your character will develop should be a bit more defined. It’s underwhelming right now and could be a lot more clear.Â A nice outlined Skill Tree would be good.
2. Levels wouldn’t exist and AP gain/spending would be how you progress. You earn AP and spend the AP into skills. How far into your skills you are determines how good you are — essentially how it is right now, right? Whatever benefit levels provide right now could be dissolved into bolstering AP abilities and their influence and base stats could be altered to accommodate. I just don’t see the need for levels in the game and the way SWG did it would work just fine here.
That’s it for now. I have a few more things but I don’t know enough about them yet to comment intelligently.