I decided it was time to push my Shaman from 37 to 40.Â This was my first character in Warhammer Online and I leveled him up mostly in RvR from 30-37.Â I struggled with him for the majority of his levels because I played him as a healbot.Â For most of the game, PQ’s have never given me a feeling of true PvE.Â I’ve always felt that they were quick mini-games with little replay value.Â They’ve always been silly and small and inconsequential.Â I was wrong – at least a little.
A friend of mine (shout out to Danntes) told me about one PQ in particular that he went from 34-40 at very quickly: Reikland CH. 20 Lvl 38 PQ.Â I didn’t have much hope for the place but I was truly desperate to get more than 15% exp for a full day’s time investment.Â When I got there I saw that a nearly full warband was participating in PQ.Â This was a shock because I have never seen this many people PvEing together since the first few weeks of launch.Â Usually you’ll wander around and see one or two people at most while questing.Â Since it was an open warband, all I had to do was join on someone and I was immediately welcomed to the action.
The EXP was fantastic!Â Making 200-500 exp, and sometimes 1000 based on the size of the group, per kill was surreal.Â [Note:Â I had full rested exp from 37-40 so that helps the exp.]Â Winning gold bags, something I usually can’t do, actually happened for me.Â Since the rounds take about 6 minutes to complete with a 2 minute or so reset that’s a lot of chances at gold bags.Â Set items drop from the bags (I believe it’s the Ruin set) and other decent items drop from the mobs and lesser pq bags.
More important than loot or the amazing exp (exp is still important mind you) is the actually sense of socializing that went on.Â Was I really feeling this in Warhammer Online?Â People were talking, I was seeing repeat faces as people joined and left over the two days that I was there, and people were overall wanting to create a real multiplayer PvE environment filled with community and collaboration.Â This is the very essence of why I play guys.Â Finding this in a game is crucial to my lasting appeal.Â How ironic that I found it in a PQ.
This has opened my eyes a bit.Â I’m still not a huge fan of how PQ’s are designed but I’m no longer opposed entirely to their existence.Â I really believe that the source of my enjoyment of the Ch. 20 Reikland Hard PQ was that it had a sense of importance about it.Â It’s the key to leveling quickly from 35-40, getting good loot, and socializing.Â That same type of importance is not shared by 95% of the PQ’s.Â This perceived importance is what Mythic must duplicate in the Land of the Dead PQ’s.Â If they can do that then I will welcome the abundance of PQ’s.
My Shaman is about 30 minutes away from hitting level 40.Â Back to the PQ for me!