You can now zoom the map! Anyone who plays/played Darkfall knows that this change alone is probably the best change/addition Aventurine has made to the game yet. Overall, the patch notes are fairly large but that’s because they’re bloated with listing every spell and skill that was changed. There are a few changes to the game that are worth mentioning and if you want to see them all you can view the patch notes here.
You are now required to hit a valid target to gain skill in archery
This is a good change. People were able to just stack themselves with thousands of arrows, find a place to hide, and macro their arrow shooting until they maxed out. It’s the same with spells which, to my knowledge, can still be leveled up by shooting off into outer space. The problem with this change though is that those who abused it now have an even bigger advantage: Others can’t abuse it to catch up. The skill disparity is now emphasized. Hopefully the change below evens it out….
Skill progression in archery has been increased significantly and Skill gain has increased significantly in all melee skills
I think this was a mandatory change to go hand in hand with the making archery skill up only if you hit someone. Melee skill gain has always been horribly slow and has always required you to hit a target. This has placed melee at a disadvantage in power when combined with the natural disadvantage melee has in Darkfall was just horrible.
Player Journal and Clan pages now accessible trough external browsers
I’ve already given this change a try and it’s really nice for me as a guild leader. I can access the clan window while away from my home computer and perform administrative duties without ever having to log in.
Melee weapon range has been increased across the board
This is the second (maybe third?) time they’ve increased melee range. Obviously the balance issues that exist between ranged and melee characters is known to them and they’re trying to fix this problem. This should definitely help mounted combat feel more natural as well as allowing melee to kill runners and spaztacticians easier.
While this can be classified as a “great patch”, I can’t help but point out the fact that none of this is a step forward. It’s another lateral patch or “catch up” patch to fix something that has been broken, unabalanced, or needed since launch to make the game ‘whole’. I think it corresponds directly with Darkfall’s retention rate. They have one(1) server that can hold somewhere near 10,000 people and they’re consistently opening the store to sell more copies yet never making a new server. If Aventurine wants their game to improve and grow then they need to take a step forward with patches. It feels like we’re still 3 of these patches away from “launch ready”.