Mortal Online Info Overload
The Mortal Online team released a very informative presentation to the public today containing a wealth of knowledge for anyone remotely interested in the game to sink their teeth into. I have to say that the team surprised me significantly when I discovered how much Mortal Online is beginning to shape up like Star Wars Galaxies did in its first years. I’m also very shocked to see some of the features they’re announcing and fear that it may only lead to disappointment when they make the traditional MMO feature cut pre-launch.
I took some notes from the power point [Download it here] that interested me the most (mostly stuff I didn’t know about) that some of you may find interesting should you choose to forgo downloading the presentation.
– “Skills that deal directly with PvP have a limited cap and are therefore not really affected by play time. This is because PvP is about your own accumulated skills in the game and not some virtual points. Instead, there are almost 1000 sub-skills to specialize in and train in the long run.”
– Primary skills unlock secondary skills. Raising your Sword skills won’t necessarily let you do more damage with that sword in PvP but it may let you use a wider range of swords and increase your ability to repair them, etc.
– Limited number of primary skills allowed at a time. No “masters of everything”. You can respec to different primary skills and keep your work in secondary skills so that you don’t lose their progress, just the time to retrain primaries. Essentially, you can only use a certain template of skills and not be a plate wearing sword wielding magic caster who can heal all at the same time. It sounds like it could work.
– Crafting is done on an algorithm system. Crafted items are the sum of their parts – multiple components of varying quality – and can be experimented with (sounds like SWG) – 142,662,744 different combinations.
– Housing like SWG. The world is open and empty to begin with but players start to build their houses to fill it up. Lock your door and you’re safe inside.
– Expand on your house with workshops, barns, storage, etc. Turn it into a store for your goods with a vendor just (sounds like SWG). Houses can even be converted into guild houses and eventually keeps.
– Mix your race at character creation to be even more unique in your starting appearance and stats.
– Mounts appear to be out all the time and can even be stolen or wander off. They have their own attributes and stats. You can fight on the mount, cast spells, use bows, etc. Mounts can be found wandering around and tamed (some form of tradeskill) and can also be bought from NPC’s.
– Big “boss mobs” are one time kills and stay dead. PvE and PvP combined since some factions will want the “epic mobs” to stay alive and others will want them dead.
– Strategic points in the world such as bridges can be built and ruins restored.
If you’re thinking what I’m thinking, you’re thinking it’s too good to be true. The player housing sounds exactly like SWG with the world being big and open and allowing players to stake their claim. Setting a house up as a shop or turning it into a hub for your guild/friends to hang out at will be a great way to build communities. I didn’t make note of this stuff since I already knew about it, but the hit boxes and the first person only combat sounds like it could be very immersive and allow for a new style of animation to be done in MMO’s, but hopefully not overly annoying.
Mortal Online actually boasts a lot of what Darkfall boasted. That does not mean they will be anything alike though. It’s all about the implementation of a good idea – if done incorrectly the good idea can be worse than a bad idea implemented well. We’ll see which side of the fence MO falls on. If they can keep this list of features going into launch then I’ll definitely be an early adopter. If nothing else I want to get a house, decorate it, make a shop that people want to visit, and PvE in a PvP world. Sounds fun.
What do you guys think? Is the game starting to catch your eye (or continueing to) or will you pass on it after the recent trainwreck of similar design?