Can a MMO that relies heavily on story be a fulfilling multiplayer experience?

The question at hand is my second biggest concern with SWTOR right now.  The first, of course, being how they handle the business model.  Bioware has, in their own words, made it their mission “to create the best story-driven games in the world” with “compelling, interactive storylines” being a significant innovation in their game’s design.  … Continue reading Can a MMO that relies heavily on story be a fulfilling multiplayer experience?