It has been a little while since I gave you all an update on where I’m at in Darkfall.Â The last you all heard from me about Darkfall was about a week ago when I told you of the siege our alliance made against the Varangian Guard City on Yssam.Â To sort of finish off the explanation of that siege, it ended in a timeout due to the cannons and siege hammers doing no damage to the stone.Â The day after our semi-failed siege, Aventurine fixed the problem.
Haven has a Hamlet!Â Every hamlet and city on EU-1, the only server, is taken.Â Sieging, just now being fixed, is still shakey at best.Â One of the clans in our alliance, Syzygian Hammer, had claimed a hamlet early on and decided for whatever reason that they did not need/want to build it up.Â Since Haven, 50+ active strong, wanted and had the means to build it up, the Hamlet of Aldan Enak (Aventurine picked the name, not us) is now ours.
Much of the past week was dedicated towards camping mobs for money and wittling away at trees and rocks for resources.Â We’re a resourceful bunch.Â We managed to gather up over 30k gold, 6k stone, and 2.4k wood.Â Â We have maxed out our hamlet, or at least we think we have, with 4 Houses, a farm, a workbench, a merchant, and a bank.Â The farm allows us to harvest everything we need for food, potions, and mounts.Â The houses let us bind more people to the hamlet stone, the workbench is for several crafts like Construction and Bowyer, and the merchant/bank of couse are self explanatory.
The city has a few natural barriers (rocks) that protect us from being attacked from a great distance.Â The lack of walls forces us to be constantly on our guard and expecting someone to just ride in and thwack us as we bank.Â Our houses act as elevated barricades and walls in a way, so we do have a decisive advantage against a mounted or ground assault.Â Â It’s a modest place, but it’s ours and we’re happy to have it.
PvP, because of our location now, has been very active.Â We’ve been attacked by people just passing by, had to chase out unwelcomed visitors, and even been attacked by players we feel traveled to us with the intent to fight us.Â The vast majority of the time we end up winning all our skirmishes that happen at our Hamlet.Â We’ve even taken to attacking our neighbors a bit.Â Although they don’t own it now, Orks R Us were kind enough to give us Black Knight armor and all sorts of resources when we infiltrated their city with a mask task force.
As for my character, progression is going very slow.Â I feel like I’ve hit a wall with him.Â My Greatsword skill is 33, my 1h axe skil is 24, my 1h hammer/club is 27, my Greataxe is 24.Â Â Raising the weapon skills isn’t providing me with any real advantage.Â I feel like it takes forever to raise them and there isn’t much point.Â I can wear the best armor (that I know of).Â PvE is just a matter of zerging a mob and surrounding it to trap it in.Â I still feel like the AI is not intelligent, it’s just programmed to spaz out.Â Â I’m going to need the PvE in Darkfall to get a bit better or I fear that I might actually get bored in the near future.Â PvP is dangerous, fun, and dynamic… but it doesn’t happen as often as I would like.Â Due to the size of the land and the way the game is designed for territorial conflicts, there isn’t much of the random skirmishes you might see in other games.Â People really do spread out and there aren’t any real gathering spots.Â Geopolitical conflicts are the end-game right now – that’s a good thing.Â Aventurine can and should add more reason for players to congregate in one area though.