I logged on yesterday to hear the news from our PR Officer that we (Haven) were going to participate in a massive battle with Society of the Anvil, Drunken Beggar Clan, Styzgian Hammer, and the rest of Hyperion Kingdom. Our target was a major alliance that had formed on the continent of Yssam. Their recent geopolitical drama put them in a really bad spot. We had spies in their camps and people ready to backstab. It was the perfect opportunity to launch an all-out-assult on the heart of their territory.
We formed on the NE continent of Agon in the SotA city. Departing from there and other nearby locations I would guesstimate our numbers around 100. We swam the ocean (Which took forever) and eventually ended up on Yssam where we rendezvoused with the Hyperion Kingdom (the guys who like to roleplay), increasing our numbers to around 150.
The plan was simple: Sneak like ninjas through the jungle and eventually attack the Varangian Guard City. Covenant of the Pheonix’s city had a siege declared against it by DDI, which I can only guess was the result of their alliance drama (or maybe a convenient attack, who knows.) The attack would be two-pronged. We sent two clans to their port and 2-3 to the front door. The goal here was to stagger our attack and draw them to the back so that they would think our forces wanted to sneak in. It must have worked, because when our main force came to their front door we pushed through maybe 20-30 guys and demolished all resistance until we had them sandwhiched inside their cave/city.
Once sandwiched, it was only a matter of slowly crushing them with barrages of spells and arrows. We continued to push and corral them closer and closer to their bindstone until we had them locked down. They offered pretty good resistance by holding up in their keep and palisades. However, when Hyperion’s sub clans rolled in through the west and flanked the heck out of them it was all over.
Several other clans tried to show up and put a stop to our conquest such as Awful Company (They’re Goonsquad, but they were swept aside like dust in the path of a unrelenting tornado of awesomeness. Okay, so my tales of victory are not as good as Gar’s (who actually doubles as a Bard), but I try.
We seized control of their city by way of occupation and the declaration of a siege began. At this point it was 3am in the morning for most of our guys and the occupation was going to last another 4+ hours. We left with an immense feeling of satisfaction with our performance during the fight. My final score was 8 kills and dozens of assists. Although I am mostly a heavy-melee, I got all but one of my kills (that I count anyway, since I’m not counting naked ganks) with a bow.
A few notes –
- Turning off shadows and 3d sounds helped lag a lot.
- Frames were ~25 for me.
- Sever latency was not an issue for me but it was for some who were holding still and easy targets.
- Reports did come in that it was “unplayable” for some, who crashed or had to log off to leave.
It’s pretty clear that the performance was not impeccable, but for the number of people we had it was acceptable. I’ve never seen that number of people in a close area not lagging out in a mmorpg before, so Aventurine did something right with it all.
The mechanics of the whole thing are what do bother me. Pushing to their stone and then declaring war meant camping and continually having to deal with naked zergs of respawning angry enemies. Having to sit there for four hours was dumb. We had clearly won hours ago. I can see the plus side of having a 4 hour window, but for a hardcore game like Darkfall to be unforgiving in so many areas… giving people a window like this seems out of place. It’s Darkfall – we’ve gone 99.999% hardcore so why not go the rest of the way?
Overall, great times were had. Oh, and Jack in the Box Churro Bites are awesome city siege food along with a nice cold Diet Coke.