Mark Jacobs released WAR’s first State of the Game address this morning. I wasn’t expecting much more than the “We are the most successful mmorpg ever launched” that you find in every mmorpg state of the game address – it was there 😛 – and the usual “we have exciting things planned for the future” – also there. However, there were quite a few things that I want to address which both pleasantly surprised me and aroused some sort of desire to give feedback. What I’m going to do is break down what I feel are the key points in his SotG address.
“I’m happy to announce that in December, the Black Guard and the Knight of the Blazing Sun will officially be part of WAR.”
Holy smokes! That came out of nowhere for sure. I’m extremely shocked to see classes being introduced to the game so soon. Wait for it… here it comes… ahh there it is.. can you hear it? It’s the thousands of people screaming and crying because they just devoted weeks of leveling another class when they really wanted to level one of these from the beginning. Personally, I’m stoked. I was already going to roll a Chosen alt because I wanted to play a tank but this right here might have my waiting and playing something else instead. This will definitely reignite the lowbie areas in a few months and… gosh, what a coincidence.. right before the Christmas rush! No, I won’t go… 😉
“We’ve been working non-stop to improve that performance and we’ve got a number of things going into the game between now and 1.1 that we expect will help to address everything from crashes to desktops (CTDs) to stuttering.”
Good! I’m still not happy with my system’s performance. Most of my problems occur in large RvR fights so hopefully Mythic is going to address those issues in this performance update. I have not CTD’d for about 2 weeks now so that’s a good sign that they are at least able to provide actual results with their statements of fixes. If they can fix RvR lag then I’ll be able to give the game an A+ on performance.
“We will continue to enhance WAR’s mail system until it is one of the best mail systems found in any MMORPG.”
I really do hope so because as it stands now it’s honestly the worst mail system I’ve seen. Sorry, it’s just too clunky and takes forever and a day to get even one item out. The only reason I got the “open your mailbox 50x” achievement was because I had to in order to remove the item I bought on the Auction House.
“In 1.1 (and beyond) we will be doing a myriad of things for our RvR players, including improving gear drops, increasing drop rates, and implementing an RvR-influence system to compliment the current PvE-influence system. We will also be giving players more incentive to engage in open RvR by improving the rewards for both assaulting and defending in RvR.”
I might be more excited about this than the new classes. Recently the realization of how worthless RvR gear is has been a downer on both myself and my friends who RvR on a daily basis. All of our gear is from PvE and had we skipped the PvE portion of the game then we would be under-geared and performing poorly. That’s drastically different from the “You can purely RvR and remain competitive” rhetoric we received pre-launch. Even though PvE gear is currently the way to go, gear is still very easy to obtain and available to everyone unlike some games. Having an influence system and more incentive to engage in open-rvr is going to absolutely help. I sure hope they don’t wait until December though…
“Other changes for 1.1 include major additions to the chat system (item linking and more) as well as continued work on our targeting system, including adding Main Assist and Target of Target.”
YES… seriously this needed to be in the game a month ago! Very happy to see that it’s not something being ignored. Target of target, main assist and item linking = me happy.
“We will also be offering the first server transfers to our players to continue to help even out the server populations. These transfers will be free of charge but they will be limited to moves off high-population servers to select mid-population servers or off of low-population servers to a selection of mid-population servers.”
This will probably help the underpop servers in some way, but to be quite honest I don’t feel it’s going to do much. Why? Simply because those on a high-pop server probably enjoy their high-pop server. There are no longer big queues and people actually enjoy playing with others. The whole reason these low-medium servers don’t have people is because no one wants to play on a low pop! People won’t leave the lap of luxury to downgrade their playtime experience. Not most people anyway.
“We’ll also be adding more exciting content to the game, including fourteen entirely new quest chains, two new Lairs, and many more Tome of Knowledge unlocks!”
Honestly, I’ve never done the Lairs so I don’t know what excitement, if any, this brings. Fourteen entirely new quest chains could be great… but they could also be level 10 repeatable quests that give you seeds and 2k experience. I’ll have to wait until I see what a Lair holds and where these quest chains will be before I can get excited about this one.
“Almost every career is going to see some changes and love coming their way and there are very, very few changes that will be seen as reductions to a career’s abilities. The Combat and Careers team has spent the last month looking at the changes that they want to make with an eye towards making improvements and buffs, not removing or weakening abilities.”
Finally someone gets it. You don’t nerf classes – you make the others better! In most cases… I still think a certain class needs some fixing *cough DBZ red haired tatoo’d flaming sons of pyro shh cough*. Not bitter. Not at all. I hope that they’ve spent a lot of time thinking of great ways to add a little spice and variety to some of the classes as well as bolstering the abilities of others to bring them up to par. This could mark the beginning of a great balancing era for Mythic. If they don’t screw it up then perhaps they will ensure the longevity of their game. This is, after all, their greatest weakness. They struggled very badly to balance DAOC and a lot of people lost interest because of it.
What I would like to see soon:
- A less vague time frame for the 1.1 release
- Details on the changes being made to classes. Better to know ahead of time what to expect or look forward to.
- More info on the RvR itemization. Can we expect our current gear to be made better and an overall pass made on RvR itemization? Weaponskill on Shaman and Sorc gear for example….
Alrighty! That’s the good stuff coming at us in WAR. I’m excited about some of it, skeptical about some of it, and overall very upbeat about the future. I think that means you can consider this mission accomplished, Mark.