Day 1 of WAR’s launch is behind us. Day 2 is almost over. It’s time to give real ‘release’ opinions that people can not refute with “it’s beta”. I want to address the things that stand out to me most, that will interest potential subscribers the most, and that people waiting for their headstart/login to begin may find useful.
Opening day rocked. Complete server stability for Wolfenburg – no lag – few crashes. Yes, I CTD’d 4x yesterday and there were many in my guild who were crashing as well. Alt tabbing is a sure way to fubar your game. Obviously the issues still persist into launch. This was, baring any unforeseen issues when SE’s and normal retail join us, the smoothest launch I’ve participated in.
Server Populations are all suffering right now. There are only 50k-6k CE’s playing and that’s spread across 15+ servers. The thought crossed our (mine and Graev’s) minds today that we may be a low pop server. It was a horrifying thought really. I’ll say this right now and be very frank: This game is NOT fun with low population. Why would it be? It’s a game of players vs. players.
On a similar note, let’s talk about Scenario queues. WHAT scenario queues?! They’re not popping. This is likely tied to the low population right now though. I don’t want to turn this into a emo-fest over server populations but I feel that I need to get this out right now so that I have a point of reference if this ends up being an issue in the future.
Enough of the QQ’ing. Let’s talk about good stuff again.
Open-RvR is fantastic (when it happens… seems to be NO ONE rvring out there) and I have no regrets about the decision. It’s a lot of fun running into other people traveling and having a skirmish. Graev and I were questing earlier and a Runepriest/Ironbreaker combo comes out of nowhere. I was AFK at the time and knew to come back to the comp when I heard this bellowing warcry from Graev in the other room. “REEEEAAAAL PLAYERSS!!!!” I sprinted back to the comp just in the nick of time and we promptly handed them their arses. Quite the feat if I do say so myself (toot toot) and a lot of fun. In fact, the most fun we’ve had in the game so far.
Our server choice, aside from pop *cough I’m being positive*, is looking good. We have a solid server community and I’m starting to see familiar faces in various hunting locales. I like the guilds I’m seeing and people so far have been respectful and all willing to help. I actually had a few people thank me when I healed them as I ran by and saw they needed a topping off.
Happy Fun Guyz are in full swing! Our guild is up to 35 members and we’ve had a lot of fun questing, rvr’ing (we utterly dominated the scenarios we got into), and hanging out. I’m really loving the community aspect of our guild vs. that of a more regimented group. We all get along so well and it’s so laid back without any pressures – and I’m in a leadership position saying this. I’m well on my way towards proving my thesis that players can come together, be just as successful, and have just as much fun as the hardcore guilds without any of the stigmas usually associated with a hardcore style. We plan to remain focused on all aspects of the game while growing a strong community of members. If you’re interested in joining our community, we welcome all. It won’t be long before we take a keep and begin conqueoring dungeons. This stuff is what keeps me playing so you can definitely expect to hear more about it soon.
I’ll post my thoughts on the coming days and -hopefully- have some better news for you regarding server populations, scenario queues, and rvr.