I had the opportunity to try a dungeon with the guild today in open beta!Â We gathered up five people and went to the Inevitable City to complete a quest to find some guy named Grobbit… or Grabbit… or something with a ‘G’ that is in the Sacellum below the arena place in Inevitable City.Â Our classes and levels ranged from mostly 11-13 with a 14 and a 21 – at one point we had six people – and consisted of 2 BO’s, a Marauder, Shaman, and 2 Zealots.Â Quite the motly crew.Â We made our way into the Sacellum, which was no easy task given the levels of the mobs surrounding the arena, and buffed up.
As we descended into the dungeon we discovered that all of the mobs were level 17+ and came in groups of 2-3 consisting of normals and champions.Â Usually a champion was grouped with 2 ‘normal’ hounds.Â We found these smaller bunches to be easy, all things considered, and did not run into any trouble until we got to the 2-pull of level 18’s(champs) that hit for 500-800dmg each and did AoE damage.Â We wiped a few times as we learned to keep them far away from the healers and back those with low hp out of the fight.Â After we killed these two horrificly difficult mobs a set of gates opened revealing …
A DRAGON! Rawr!Â The first boss mob.Â Around the room I saw several eggs and having been doing this type of thing for years it wasn’t any surprise that as we engaged the boss dragon the eggs began to pop.Â The boss mob was ‘Hero’ class and the adds were normals but they were level 18.Â Our tank, being level 21 with level 11-13 healers on him, was unable to peel the adds from the healers so that job fell to myself (lvl 13 BO) and the Marauder (lvl 13).Â Â Normally this wouldn’t sound too difficult except that it got harder.Â The dragon actually sent out waves silencing our healers (and tanks from taunting) and this lead to several wipes.Â Our best attempt on the dragon was getting him to half hp before he slaughtered the lot of us.
Even though we were butchered, and rightfully so going against these mobs at our level, we had a blast.Â We were all surprised to see that the first dungeon in the game (that we encountered) was deploying tactics against us that usually are reserved for fights in the end-game.Â I relate this type of encounter and the overall difficulty to molten core; considering we’re mostly all noobs at level 13 it would be like asking the newbies in the Barrens to be capable of walking into MC and knowing what’s up with all the bosses and fights.Â Admittedly those of us who were the pioneers of these raids back in the day had to figure that stuff out which made it 1000x more fun.
I’m glad the the encounters, starting at the first boss, were difficult and required tactic and thought.Â It doesn’t take much thought on the designers part or the players part to do tank-n-spank and it’s certainly not fun.Â Kudos Mythic!Â Here’s hoping the rest of the dungeon(s) and encounters in the game are equally exhilerating.