PvE. It’s something that I have almost neglected completely in my discussions surrounding Warhammer Online. Why? I suppose there are several reasons. The first is that I love RvR and how the entire game is centered around the concept of taking territory from the other realm and killing enemy players. The second reason could be that the marketing team for WAR has not really focused on PvE much at all. Perhaps Mythic is not entirely confident that they should market the game for PvE since there are several highly successful PvE games out there or perhaps it’s simply because RvR IS the best thing that WAR has to offer.
After reading about and watching the introduction video for Bastion Stair I’m left with several thoughts. First off, let’s look at their initial introduction to the dungeons in WAR.
“Dungeons come in three varieties: Realm-instanced, group-instanced and warband-instanced. Survive the challenges and epic boss fights found inside to earn the most coveted of weapons, armors and loot.”
I assume Realm-instanced means that it’s a dungeon where anyone in your realm can enter and play together; somewhat like an open dungeon I guess. Group-instanced sounds like a World of Warcraft style instance like Stratholme or Dire Maul. The last style has me somewhat worried. Warband-instanced dungeons… Warband is just another name for a Raid group and having Raid Group instances means that there are essentially raids in the game. I’m beginning to wonder if what Jeff Hickman said was correct. Will WAR be without PvE Raids? Hopefully the only “Warband” PvE raids in the game will be King encounters.
Putting my paranoia aside, I’m actually looking forward to PvE in Warhammer Online. The Bastion Stair looks amazing. The dungeon has a decent story and looks like it will provide a very rich and meaningful experience. Yep, I can tell that just by looking at the pictures and videos. I’m yearning for lots of GROUP content. I really enjoy adventuring with my friends or small guild into a dungeon and killing bosses for treasure. Running dungeons a few times can be fun, but I find myself easily bored when an instance looks dull or lacks interesting encounters. A perfect example of atmosphere in a dungeon is the old Unrest from EQ1. A perfect example of a boring dungeon is Runnyeye from EQ2. Bastion Stair looks like it has the environment all taken care of; now Mythic just needs to ensure they have solid gameplay.
I’m hoping that PvE will be developed fully and marketed more than it is now. There will be times when RvR gets boring or slow and there is absolutely the chance that I might burn out on RvRing if I’m not given alternatives and choices. I’m hoping that Mythic recognizes there is a market for a certain type of PvE in their game and that it can’t hurt, only help, WAR if done correctly. Although I want a game completely focused and developed for RvR, I still want to dungeon crawl. Yep, I want to have my cake and eat it too!