Age of Conan Open Beta Writeup

The Age of Conan Open Beta began yesterday afternoon. I have been looking forward to this opportunity to test the game again so that I can further solidify my feelings about the game and determine once and for all if I will be playing AoC at release. It is my intention in this writeup to convey my true opinion on what I have experienced from levels 1-13 and then pass judgment on the parts of the game that I have played. I acknowledge that this is beta and the servers are being stress tested. However, anyone who believes that this is not what will be released in 16 days +/- a few bugs is a fool. Anyone with past open beta experience knows first hand that this is the game you will be playing at launch. Now let’s get to the goods.

PvE Leveling Experience Levels 1-13, the story and more

Tortage at nightDuring the Gamespot pvp weekend I was able to level from 1-6 in the singleplayer starting area. That means I had 7 levels of unexplored territory and adventures to experience. I created a Dark Templar Soldier Class because I am most interested in playing one at release. The first thing I noticed when I began fighting NPCs was that Funcom had upped the difficulty ever so slightly. It wasn’t long though before I began 2 shotting Picts and obliterating these mini-bosses finding myself out of the 1-6 starting area and outside of Tortage itself. Outside of Tortage is a NPC who gave me a very simple task to gain access to the city. I wasn’t allowed to enter until I had my slave shackles removed. He sent me to a blacksmith about 50 feet away who offered to help me, but I had to get him some bricks. To get the bricks I had to run up a hill about 45 seconds away and left click 3 bricks. Bringing the bricks back to the smith he removed my shackles and I was granted access to Tortage. My very first quest in Hyboria completed and although it was lackluster, it was neat.

As I entered Tortage it became immediately clear that the standard method of leveling in AoC would be questing. As far as the eye could see, and cluttering my mini-map, were orange exclamation points with NPCs offering me quests. I’m not going to give you a recounting of each one but the majority were “Go here and kill X of Y” and “Pick this up off the ground across town for me and bring it back”. Very standard questing and not something that hurts and helps my impressions of the game. When I reached level 7 I decided it was time to begin the singleplayer quest line again. In this Tortage area Night Time represents singleplay and Day Time represents multiplayer.

The singleplayer quest line was decent. The central focus of the story arc is to help free Tortage from its the Tyrant who bastardized the brotherhood that used to govern the city. This Tyrant has blockaded the harbor and made life miserable for the residents of Tortage. The missions and story from here on remained interesting and moving towards a solution. They involved visiting an island to rescue an agent of Conan, finding the lost brother of the bar maid, and the beginning of learning my true purpose in Hyboria from my mentor/trainer. All in all it’s nothing to get excited about or declare revolutionary but the story and leveling from 1-13 are about as good as one can ask for in a mmorpg.

It’s worth mentioning that I had a really big Guild Wars vibe with how the world was instanced. There is this slash command that lets you change which instance of the world you are in. This was the cause for many people’s frustrations when they could not locate their party members who were supposed to be standing at the same location. I don’t like instanced worlds because they break immersion completely. But it’s a lesser evil I suppose.

How about the polish? Everyone’s favorite word.

The game definitely has areas lacking polish. I feel the questing system needs to be polished up to at least the standards set by WoW (king of Polish). Running through the town is a great example of where the game needs polish because there are invisible walls and pathing issues all around — it feels clunky sometimes. Additionally there are even problems with combat that need polish. When fighting mobs they sometimes disappear and reappear or mobs add from miles away. It feels like it’s almost there but that “Feeling” you get when you’re playing a completely fine tuned game isn’t there yet. Fixable. Very, very fixable.

Combat and other Mechanics of the available Gameplay

Nothing really changed from levels 1-13. Fighting a NPC at level 10 feels the same as it did fighting one back at level 3. The only difference is that I have a few extra combos that require me to press a few more buttons. It’s very evident that their system used to be designed like EQ2’s old system with classes being available at level 20 and a basic archetype being played through levels 1-19. Why? Because all of the characters in a archetype feel almost identical right now and share many abilities.

If I’m going to be completely honest here I must mention that the constant pressing of buttons is borderline buttonmashing for me. Graev has already come right out and said it is definitely buttonmashing. The combat system is still pseudo-twitch in my eyes and even more so in PvE now that Funcom raised the difficulty level. However, I am now questioning whether or not the system is revolutionary like Funcom claims. There really is something to be said about auto attacking. Up until now I felt like I didn’t need it, but I find myself really wondering if the removal of auto attack has turned what could have been a revolutionary system into something that will, over time, grow very old and indeed feel buttonmashing. Can I really sit here and press all these buttons for months? That’s a question that I need to answer for myself. Thankfully my G15 keyboard can macro the combos… but at the same time practically reverting the combo system back to standard mmo 1 button presses.

There are some really great PvE mechanics and features that have me still excited about the system. For example, I love the fatalities. Once you learn how to execute them more often the combat capabilities of your character will really open up. I have found that the best way to execute a fatality is to execute a combo that will kill the enemy on the last hit in a place where his shielding is most weak. Once you execute the fatality you are given an enormous bonus to stamina and other things which REALLY helps in boss fights and big battles. Most of the time I find myself less interested in my objective and more interested in trying to see my Dark Templar cut off a guys head! Fatalities give Conan’s combat a soul.

Crashes and glitches and bugs, oh my! Performance Issues aplenty… NOTE: THESE ARE ISSUES WITH THE OPEN BETA. THE CLOSED BETA IS DIFFERENT AND I HAVE PROVEN IT.

Before I begin listing the issues I encountered I want to make one thing VERY clear. YES, I acknowledge my system is “medium” and YES I acknowledge again that this is beta. I even acknowledge that Funcom might have been silly enough to provide this open beta with an older client than the one being shipped in release. When the game isn’t having these issues it’s actually quite pleasant. I’m getting 40+ frames with my current settings and I actually think the game is STILL the most beautiful mmorpg on the market at low-medium settings!! HOWEVER, these issues were still something that impacted my experience with the game incredibly. These are not issues with my system. These are issues on Funcom’s end.

The following are just a few of the problems I encountered.

Consistent crashing to desktop – I crashed to desktop several dozen (yes, you read that right) times yesterday with a so many different reasons and errors that I stopped keeping track. I submitted a report each time to Funcom.

Multiple system crashes – My PC would lockup at the exact same point in-game when I tried to enter the tavern at night time. I am not alone here. Many others are experiencing this same issue. When I get this lockup I must hard reset my PC.

Falling through the world – I fell through the world more than a half dozen times yesterday. The results of each incident were nearly identical leaving me under the world in a body of water with one option … drown myself to get back to the bind point. 50% of the time I fell through the world my system would crash or I would crash to desktop.

BSOD – I had my first BSOD in 3 years lastnight. It happened while talking to a NPC. Suddenly my system locked up and a BSOD appeared. It mentioned something about my display driver which I assume means it crashed.

Server Disconnections – Acceptable for a stress test. I can’t complain here. However they were plentiful.

Hanging on Loading – Three times last night the game would hang while loading into a room. I would be forced to CTRL ALT DEL and end the process.

Additional problems worth mentioning: Getting stuck in instances, falling through bridges and ramps, Npc’s missing, party members being invisible or in another instance of the world altogether, and bad MEMORY LEAKS!

I can sum this up in 1 word: Vanguard. Yep, I said the V word. Crucify me in your nerd rage if it makes you feel better but this MUST be said. The game’s stability is even worse than Vanguard right now. If this is an older client and these issues were fixed (which some people have the audacity to claim) then why is Funcom subjecting us to them? That’s not only poor business but inefficient testing. I don’t think they are that stupid. That leads me to assume that these issues are NOT fixed and one of the purposes of testing is to help them find solutions — which I am more than happy to do. Ultimately the bottom line is still ever clear in my eyes that this game releases in 16 days and my last impressions of the game will be that it worked against me when I tried to enjoy it.

Overall what do I think? Will I be putting money into this game?

Overall I think the gameplay is good. There is an interesting story with a quasi unique combat system. The gameplay is “standard” mmorpg. It’s a quest-centric leveling design with raids planned for end-game and PvP. The potential for an above average mmorpg is there. But right now it’s being overshadowed by horrible performance issues and stability.

I have two goals for the next few days. 1) To see if I truly want to play the game and 2) To inform those who read my blog whether or not I feel that AoC is a good mmorpg worth thier money. Before Gamespot’s pvp weekend I was 100% playing Conan. After The pvp weekend I was 75% sure. After experiencing all of open beta’s content I am now 40% sure. I have felt these feelings before. I had them with Vanguard. I pushed them aside and I got the game and it came back to haunt me. I’m not sure that I can do that again.

I’m going to be blunt. Funcom is lucky that WAR was delayed and Mythic should be kicking themselves that their game wasn’t ready in time to go against AoC. If these two games went head to head then AoC would have been obliterated and unless Funcom turns things around before Fall that’s precisely what will happen. Sorry if you disagree, but that is the truth of my opinion.

I’m going to play some more of Open beta and pray they fix these issues. You’ve heard this before, right? “Good game but horrible stability.”

MOVIES: Gaining Access to Tortage \\ A Glimpse of Tortage City \\ More to come soon!

Screenshots: AoC Gallery

PODCAST: *Graev and I will be recording one later today*

Click ‘more’ to watch the videos embedded here on our blog.

[youtube]http://www.youtube.com/watch?v=248saYG8AWs[/youtube]

[youtube]http://www.youtube.com/watch?v=vDbj9wojitM[/youtube]

  • I can’t load into Tortage…anybody else have this problem? any idea on IF I can fix it?

  • dude why do you think theyre making an open beta, its not to test the game features but to test the stability and easy bugs

    post ur sys spec btw

  • Agree with all your points, there are some serious problems with the client atm. I was getting load times of 10’s of minutes trying to get the hell out of the tortage underhalls place.

    Constant stuttering and long pauses as people move into view, and my system is pretty decent 8800GTX, 4gb ram, dual core 6750.

    Its a shame because i like the gameplay, and the combat is enough different to be interesting. I’m sure there will be plenty of people saying ‘its just a beta’, but in my own long painful experience of MMO’s these things tend not to get fixed quickly. Normally a promise of a miracle retail client are made…

  • @Chance: I do not have that problem. I know plenty of others are having it though. Visit these boards or the official boards to see if anyone has a solution. 🙁

    @Pepz: Please reread the writeup. I have already made a preemptive response to your statement in the first paragraph of the crashes and glitches section.

    @Hecor: I agree completely.

  • Just wanted some clarification on the instancing in tortage. there were infact multiple instances for the same city on the same server, correct? It kind of concerns me if the border kingdoms will be the same way. or perhaps all cities are instanced in this manner in the open world is not? I wont say thats its a minus, I actually enjoyed guild wars alot. It was the lack of equipment/customization that i felt the game lacked… I will stay tuned to your updates, i definately have to upgrade my rig to play this….

    Thanks for taking the time to give these updates Keen!

  • @Northsun: Yes, there were multiple instances of the same city on the same server. This was confusing the hell out of so many people. It also concerns me about the border kingdoms and the rest of the gameplay. Redundant instancing breaks immersion for me.

  • Do you think this is still an un-optimized version of the client, or is this what can be expected at launch? Since I have a fileplanet subscription anyway I figured I might as well take a look, even if it’s not my cup of tea.

    However, even on low settings on a server with a low player load (this was about 9:30 pst last night) the game ran like crap on my computer. It looked like garbage compared to any MMO I’ve played in years (I played WoW, City of Heroes, and Guild Wars on max settings, EQ2, LotRO on high settings) and yet it still ran very very poorly on a low population server.

    I guess my question is, do you think this is the result of un-optimized beta code, or just very lazy programming?

  • @Graktar: Could it be an unoptimized client? Definitely. But why would Funcom shoot themselves in the foot 16 days before release if they have an optimized version already? Why test bugs that are already fixed? Why stress test a client that you have already optimized? There is no logical answer to those questions which leads me to believe that these issues DO NEED testing because they are not yet optimized. ADDITIONALLY the FC reps have been asking for information on the crashes from people who post on message boards. You don’t actively seek out information for problems you have fixed. I don’t think it’s lazy programming… just standard mmorpg crap that needs to be fixed. FC cutting it close.

  • It’s worth mentioning that I had a really big Guild Wars vibe with how the world was instanced. There is this slash command that lets you change which instance of the world you are in. This was the cause for many people’s frustrations when they could not locate their party members who were supposed to be standing at the same location. I don’t like instanced worlds because they break immersion completely. But it’s a lesser evil I suppose.

    Wow- I hadn’t heard about that (not that I have been following AoC very closely). Talk about a deal-breaker for me- after seeing some screenshots I was starting to get a little interest for this game, but I didn’t even play Guild Wars after buying it (and that was subscription-free) because the instancing was so crappy after playing a real MMO.

  • They have a strong history of cutting it close. I was in the Anarchy Online beta. That game actually got WORSE closer to release, and (as most people knows) had one of the worst launches in MMORPG history. AoC is not as unplayable as Anarchy Online was before release, but Anarchy Online’s problems were all lag/latency related and at least the game actually looked good for its time.

    I’m not too concerned since I didn’t really intend to pick up AoC, I was just hoping it might win me over. It does sound like even people with good processors are having trouble, so I’ll chalk it up to un-optimized beta code for now. I think they’ve implied that open/closed beta testers are using different versions of the game, so for Funcom’s sake I hope the closed version is optimized. The ‘fileplanet open beta’ is really just a stress test after all.

  • The interview that posted today on gamespy with Gaute stated that Border Kingdoms would not be instanced if that helps any concerns you may be having.

    http://pc.gamespy.com/pc/age-of-conan-hyborian-adventures/870785p1.html

    Check Page 2. I also think that instancing of area’s like towns are mandatory for a game like this, having an orgrimmar-esque city area with conan’s graphic style would cause far more trouble that it was worth for players. It would break immersion in cities, but I know when WoW first came out orgrimmar was awful in every case, i’d slow to a chug when moving through. So I think thats part of their concern when instancing towns, and I agree with it but I can see where others wouldnt.

    Its unfortunate some people are having so many issues with fps and things of that sort. I’m currently running 8600 GTS, Q6600 Processor and 4 gigs of ram and have crashed twice since yesterday along with FPS constantly in the 38-45 range. Not amazing but I have no problems playing on medium. Hopefully optimization will be looked into more, but out of about 6 friends I have in open beta at the moment, only one is having any real issues, but he’s on a far weaker PC. And im aware you made statements about your PC, I wasn’t taking shots at it.

  • This review is spot on. Not only is this just like Vanguard, it’s actually a bit closer to what happened with Hellgate: London. There’s no way there is some more updated build that Funcom will surprise us with at retail: that’s why they’re still debugging. I’ll pay my $5 to get 10 days of retail, but if there’s no miracle patch, then I’m out.

  • I half agree with the performance complaints. No, they wouldn’t put out an older, buggier client, because yes, that would be ridiculous.

    But they _did_ put out a client with lots of debugging code left in. There’s a dev post saying that the occasional stutters are specifically from some debugging code that won’t be in final release.

    Now… that doesn’t apply to every single stutter you’d see. I would guess that if you stutter in the middle of nowhere or when nothing new comes on the screen, that was probably debugging. A lag spike when you spin and suddenly see three other people … that’s a performance problem.

    Anyhow. I also kinda sorta agree on the combat; I liked the being active, but against a mob of enemies I was just clicking combo buttons and trying to hit the right attacks to set them off, ignoring the screen mostly. It wasn’t really smooth. I’m willing to chalk that up to adjusting to the new style of things though. I always used to have trouble hitting the 6->0 keys accurately in other games, but it never came up because the first few numbers were the key special attacks anyways.

    I was in the Vanguard beta too… and I’m not sure it’s _quite_ the same. AoC feels buggy; Vanguard felt unfinished. I think people will put up with the former more than the latter.

  • Oo, I forgot; I disagree about the quests. Yeah, they’re standard, but I really, really appreciate the conversation style of acquiring them rather than the wall-of-text style. And I loved the nighttime story sequence. I’m only sad that it only goes until level 20. 🙁

  • I just wanted to say that your blog is great! Well written and interesting in every post. Thanks a lot for the good reads! Keep up the good work!

  • There should be a huge difference from what you are playing and the launch version if they get that done in time. For once the beta has basically a recorder that logs everything you do and any errors and just from one session it can create 8-20Mb of info (that will ofc be turned off on release). One reason why your harddrive goes bananas as you play sometimes. Also in beta there is only the dx9 version 1.5 of the graphics engine cheetah and not dx10 v2.0. So it will look better and run faster on launch. And sometimes when you turn around quickly it slows down to a crawl and that is and old error they had with the shader effect.

    Now you are curious why use an old client. Well it is the same in the closed beta and it is because what they want to know is stuff like server load optimizing (same as tech. beta) and any quest bugs etc. Still with the problems it run ok on my semi-old amd x2 2.6GHz, 2Mb ram and geforce 8600.

    But come on even with the slowdowns it is nowehere near the unfinished feeling Vanguard had the first year 😉

    And finally the game play in AoC is tons better than that of wow imho.

    I would also like to say that yes the 1-20 area is closed in as it is an intro but after that the 20-35 areas are insane crazy size some of them and NOT instanced as much as 1-20 is.

  • @Jalum: I agree with your sentiment. I’ll pay the additional $5 (total of $15 since I pre-ordered from BB) and if it does not run well on my computer, I won’t bother picking up full box.

  • You all should remember a few things..

    This Open BETA is hosted and held by IGN, not Funcom themselves. The client that’s being used is a older one, than the current one in closed beta etc..

    The amount of players in the starting zones are like 4x more than the server is supposed to handle at once, so you can’t really expect anything else than a laggy experience.

    The whole Open BETA is a gimmick when it comes to “beta testing”. First of all, the Open BETA isn’t held by Funcom at all, so I would be surprised if they are watching the Open BETA much at all. I think IGN have paid for this whole Open BETA thing, and that’s why you had to be an subscriber to get invited. I think the whole point wit the Open BETA is just for people to test the first few levels of the game, to get more people buying the game. Why would they want people to beta test an old client? And why would they have a level 13 cap in a BETA?

    Just face it, the Open BETA isn’t really a BETA.
    It’s a chance for those who want, to pay for being able to try out the game until level 13 on a old client.

    I don’t really understand why Funcom gave IGN such a old client, as it gives players a poorer impression than if they gave them the latest client which runs quite a lot better, and got all the latest stability and class balancing fixes.

    And as Horpse mentioned, the client is indeed in a debug mode, and as well all know, that always cause some failure and memory leaks.

    There is a reason why closed BETA and Open BETA testers aren’t able to play on the same servers, that’s because there are two different clients. And the Open BETA isn’t even hosted by Funcom.

    So with an older client, not hosted by Funcom, debug mode, 3-5x times the amount of players the server is supposed to handle at once, don’t expect a flawless experience.

    To be honest, I haven’t had a single client crash with the closed beta since January (then I used Vista 64bit and got bluescreens)
    So it quite clear to me that this Open BETA client is quite sucky compared with the current closed beta client.

  • @Thomas Andre: You’re actually wrong when you state that the beta is being hosted and run by IGN. The client was given to IGN by Funcom. They are hosting the files and reaping the benefits of an exclusive. However, Funcom is deeply involved in the beta itself and completely running the show.

    And you’re also wrong about the client. Closed beta participants can make one minor tweak to their client XML file to gain access to open beta. A Funcom rep posted how.

  • Seems you atleast didn’t experience my favorite issue, the game more or less pausing for anywhere between 10 seconds to three minutes. I say pausing because everything freezes and CPU usage drops to zero. You’d think it had hanged or was crashing, but if I just waited it always came back, sooner or later.

    @Thomas
    A client in debug mode should never cause memory leaks, if anything it should prevent memory leaks and cause crashes instead.

  • A little note on that first quest, it’s supposed to pop a rather cool mini-boss when you collect the bricks, I’ve no idea why that didn’t happen with Keen in the Open BETA, but it’s supposed to happen.

  • Keen,

    Although closed beta testers can play on the open beta servers, they could still be using a different version of the game engine, the server isn’t going to care how optimized your client is.

    I’m not saying that IS the case, just pointing out that the fact closed beta testers can join the open beta essentially tells us nothing.

  • @Graktar: I was simply stating that Thomas Andre was wrong saying that they couldn’t play on the same servers. (But they would be bound to the 1-13, etc)

  • So the big question comes in…

    *drums rolling*

    Will the graphics make up for all the fail?

  • @ Thomas Andre:

    That miniboss was ridiculously out of place. It made no sense for that kind of _thing_ to be guarding a few bricks on the road. I was expecting a brigand or an ape, maybe. But that was just so goofy.

  • The first FUNCOM beta I played in was AO. Yes the beta crashed a ton, but I enjoyed the game style. So thinking FUNCOM would fix it, I pre-ordered and got the game. The first month was ten times worst then beta. Worst the last minute screwed over the skill system destroying what I thought would have been a great game. They also gimp all the pvp stuff. With the mess of the game, I left after three monthes of that BS feeling cheated. DOAC I move too.
    A good beta and good launch, still Mythic had issues too.

    I’m not planning for AoC game to be stable, or the launch going smoothly. What I see in the game now is the best I can hope for when the goes live. With that said. The game rocks! I’m hoping there will be REAL PVP servers, as they claim. The game looks great, when it doesn’t lag. Ok FUNCOM I’m giving one more shot. I’ll stick with it for 6 monthes. Hope my friends will too. This time they got a fun game, only if they can make it stable. The basic levels and feel of the game made me wishing for more. So I pre-ordered.

    My system: XPC sn25p FX60(duo 2.6ghz), 2gig ddr 400, palit 9600gt 1gb sonic, 2 Raptor WD HDDs in Raid0, Sharp 1080p HDTV.

    So no issue loading the client, or updating the game.
    Started off with low settings 1024×768. Got 65-60 FPS during non city/combat. City would choke on loading things, 50-30fps to 5fps or having things “pop in”. The 1st level area combat would drop to 45-25 fps with some lag spikes in intense effect points droping to 5fps. As the night went on, I had 11 random game disconnects over 14 hours. No blue screens. No drop to desktops. Any only 2 game frooze the computer for a hard reset. Not too bad for beta in my head. Guessing launch won’t be better then that. Yet I still want to play the game. It’s that good. Plus hoorey for boobies!!!

    Note anytime I switch characters, or logout I did a full reboot. So far the game is running better then last night. We’ll see how handles over the weekend.

  • I can’t really agree with the buttom-mashing idea. Based on your argument… I don’t know of a video game out there that, at one point or another, isn’t “button mashing.”

    It is odd how MMOs have really just made gamers lazy. Is Guitar Hero button mashing? Is Super Smash Bros. Brawl button mashing? How about Metal Gear Solid 4? I mean, you’ll have to like… click each time you want to fire, right?

    The auto-attack feature is probably one of the worst things ever conceived. MMO gamers need to realize that playing video games requires playing, which requires pushing… oh my God, dare I say it… buttons!

    This is also why I usually refer to jaded MMO gamers as autopilots, because they want the game to play for them half the time.

  • Button mashing will not stop until virtual reality games and technology appear for computers on a regular basis. Wii is such a idea but really crude at this time. AOC is just button mashing as is WoW and probably WAR too. Watching the video’s posted, can you say that in a huge brawl or fight your doing to take the time to circle around your opponent’s ungarded side or back side to strike? Hell no. Your going to stand toe to toe and just whack at each other while franticly moving your sheilding around by mashing buttons. So be it.
    I’m looking forward to the more realistic graphics and new adventures in this game and getting away from the cartoon of WoW tho I am appreciative of the game and still play.
    Keen, I’m just glad that I found your blog and youtube videos and look forward to each day’s post.

  • Oh I should add I could play with graphics settings set to HIGH at 1900×1080, 40-25 fps in non-city/combat. City/combat would half that fps. Still playable just slightly too choppy for me.

    I’ve been playing Medium at 1900×1080 with bloom effects off, Shaders Set 3.0, draw distance(100-5500) 1000.
    So far is pretty smooth 56-42 most of the time. Combat or cities still tend to half those fps. Yet still plays very well. The combat is still fun.

    Funcom needs alot of polish to the interface. Its isn’t all bad and works. I had to discover alt+F10 would camp(logout) so you switch characters. I reset many of the default keys, so I could play most of the time with just the keys for eveything. (back to the old doom days. hehe).
    My friend enjoyed using just moving with mouse movement.

    Funcom should also add a default very low graphics option, I thik they could… That would help with mass pvp or just pvp, and for those who really can’t come close to their high system settings. (IE my cheap ass freinds I give my old comp tech).

    I like the fact 1-20 will be all intro into the game. Don’t think there will be any pvp in those levels. Plus the night missions are a great plan to help newbies level.

    Lot about the game just rocks. Hopefully FUNCOM won’t mess it up this time.

  • What a joke, everyone at mmorpg.com is making fun of this “review”.

    Dunno whats wrong with your system; but I have not crashed at all after playing 5 hours or so. The game ran smooth on high settings. The only bugs were falling through some bridges and through the world – once.

  • “What a joke, everyone at mmorpg.com is making fun of this “review”. ”
    dunno.. i like his review its his opinion and he has a right to one so … yes it seems that only lvl 1- 20 will be instanced (thank god!) i like the combat system ,the q…cmon its a mmorpg the most epic q u’ll get in a mmorpg will be go there kill 5 rats 🙂 i’m interested in mass pvp and sieges (i come from playing l2 for about 4 years ..pvp is in my blood)
    thank you for ur opinion …nice blog btw:P keep us posted

  • @Bill: People don’t like the truth. Nerd Rage to the max. Thousands upon thousands of people are crashing. Fact.

  • @Alex Taldren

    “The auto-attack feature is probably one of the worst things ever conceived. MMO gamers need to realize that playing video games requires playing, which requires pushing… oh my God, dare I say it… buttons!”

    In an MMO in which long-term grinding is common, having to press a button for each attack could get problematic. Another thing is that it helps even out latency issues because even if your client is behind a lag spike, your character is still considered to be attacking without your intervention.

  • The freeze was weird both times it was in the tavern.
    I was clicking on the FPS meter… So I stopped doing that and just use CTRL+F or CTRL+~
    This was early last night. Rest of the night just had the disconnects.

    Haven’t had anything bad today. (knock on wood).

    I have a Logitech g15 keyboard. While playing I can see my ram levels and CPUs loads. My game going from 99% CPU down to 60-70%. As for RAM seem to sit at 90% to 95%.
    Yes the game can and will push your system.

    Yea. I shut down every bit extra software. I my default xp-pro memory usage was about 209megs.

    Personally I think memory will be a big deal for this game. So I’ll be moving to 4gigs.

    With my SATA raid 0 raptors AoC loads just fine, not overly long at at all.

    I too wonder what Keen and Graev gaming rig are.

    Hey remember everything in Beta can and will change. MMORPG never stay static. Just a matter of time when they feel stable. Even then every patch or server change can have wide game play changes. Just cause a class sucks then or now, doesn’t mean it can’t become the must play tomorrow.

  • I’ve posted my rig several times and have already stated that when the game is running it’s running smooth and fine. The game stability and issues come when the game crashes, freezes, and glitches. Not my system’s fault. Purely the game’s. I can get 25-45fps on average depending on if i’m in a city our out hunting. Notice I didn’t even mention the freezing or hitching problems? That’s because I’m not getting them. I’m simply experiencing the memory leaks, crashes, and other stuff.

    Windows XP
    Nvidia 7950gt
    2gig ram
    Intel Core 2 duo 2.13ghz

    Just a hair under the recommended and FAR above the minimum. I’m happy with the game’s performance when it’s actually running stable.

    To the people out there screaming at the top of their lungs “IT’S BETA!!! IT’S BETA!!!” …. what do you REALLY think is going to change in 15-16 days? Are they going to rewrite all this buggy code? Remove the crashes, glitches, and leaks? If you REALLY think that then I can’t wait until launch day. Make sure you stop by for an I told you so.

    I encourage the people bitching to actually read my writeup. Don’t just assume I’ve said something because someone leaves a comment or nasty remark on another site. I’ve been more than fair to AoC.

  • ——————————————————————————–
    Originally Posted by platinumj
    Well I personally know 7 people who are not in on this beta but are going to buy or pass on this game based on what I tell them. Just cause 20,000 people cancel doesn’t mean it’s only 20,000 people that wont buy the game because of it.

    Just using the example I used earlier, my friend and I pulled in 12 people between us to play City of Heros based on the beta they had.
    ——————————————————————————–

    Then, honestly, you would be doing them a service by using the release client, without debug mode, if your feedback hinges upon performance. I dont want to pick a fight here. I am allowed to tell (now) that I am in beta, and may talk of my experience up to level 13.

    The game client we play with in closed beta is FAR FAR FAR better than what I have seen at a friends place on a superior rig from this stress test.

    In addition, pretty much all the bugs present (placeholders, wrong level reqs etc.) are gone, and a lot has been added, like better icons, animations and all.

    Age of Conan is in pretty good shape. I dont really know why they insisted on using a rather old , bad-looking client for this test, but there will be reasons. The real beta client right now, up to 13 at least (not allowed to talk about other stuff due to NDA), is in excellent shape, and a ton of fun.

    ——————————————————————————–

    http://forums.ageofconan.com/showpost.php?p=1860291&postcount=74

  • I came across this site and after reading you’re description of the open beta of Age of Conan i was laughing. Why? because it is exactly in every way the way i see things right now.

    I also played the pvp week-end and left with some uncertainty about the real state of the game at this point.

    I feel that this game will be awesome for sure but it will take at least 6 months of polishing. No way Jose that this game will be in a playable state in fifteen day’s.

    I have a quad core with the 4 gb ram and the 8800 gtx blah blah blah..it doesn’t matter ’cause you go from 64 fps to 8 and constant stuttering and everything else mentioned above.

    I still pre-ordered and i cross my finger.

    Keep up the good work with your comments. They are unbiased and very informative.

  • Why wouldn’t the game be in a “playable” state at release?

    How can you even make a comment on that when you aren’t even running the latest BETA client?

    The Open BETA client isn’t near as polished as the current closed beta client. And at the same time we in the closed beta aren’t using the same one as Funcom got internal..

    And for me it’s by far playable, 40-60FPS and barley lagg whatsoever?

    And then I’m not even running on the final client..

    I do understand your scepticism, as I’m kinda sharing it too. But I can’t really understand how you can draw any conclusion basted on what you’ve seen in the PvP Weekend and the Open BETA as the client is old and the servers got 3-4x times the amount of players that their supposed to handle at ones..

  • If Funcom has truly given open beta an older bugged up the ass client then they not only made a huge mistake but they ignored the most important rule in mmorpgs: You only get ONE first impression.

    And if they did indeed make that mistake and botched their first impression then they made their own bed on this one.

    AGAIN though Thomas, I hate repeating myself, I’m getting 40’ish FPS and barely any lag as well. PLEASE read and comprehend that. It’s the crashing, bugs, glitches, leaks, etc that are killing me and THOUSANDS of others.

  • “crashing, bugs, glitches, leaks” Guys in closed beta already said that most of these problems are fixed with the their client version

  • @JJP: So again… why give open beta a botched client? It doesn’t make sense. I have yet to read anything official from Funcom explaining this.

  • Just a tought: Could they be using an old client to lower expectations, seeing as the game is very very hyped? Kind of like when presidential candidates lowers expectation to “win” a debate.

    And also Keen: You seem very convinced that WAR is gonna be the ultimate MMO (for you, at least). How can you be sure that WAR will not have similar issues? I have the impression that you are very pro WAR, am I wrong?

    Off course this is your blog and I respect your right to post any and all opinions you might have. Btw, like your explanation off the experince, and the way you comment on what you like and dislike and why. Keep posting.

  • “why give open beta a botched client? It doesn’t make sense.” No one but Funcom will be able to answer this question, but that doesn’t mean it isn’t true. Unlike other people, I am not willing to bash this game until someone can prove that this the open beta was infact the current client.

  • People commonly let their own experiences blind them to the greater truth of matters.

    Keen is trying to focus on the larger population of open beta testers as a whole and the impact the game will have over a population base of millions. Saying “OMG my rig is running awesomeee!! 1900×1200 u noob!” is a worthless comment. Your experience is solely your own and has no meaning in the bigger scope of this games impending release.

    The facts seem to be that people, by and large, are having problems and if Funcom wants to succeed in this MMO enviroment, it better damn well pay attention to that ‘by and large’ crowd.

    Also, to the “Closed Beta is better” crowd. Stating that the closed beta is in a cleaner and polished state than the open beta, is difficult to believe at best. If its so polished, why not release it to the masses and make the publicity stunt that is open beta, sore to even greater heights?!?!? Why on earth would they keep it locked up if its so bug free and polished? I call Shennangins!

    >:[

  • @Keen post #43

    “why give open beta a botched client?”
    The question you should ask is “why give open beta a botched old client, then at the time of launch decide to replace it with YET ANOTHER botched old client, which they also APPEAR TO HAVE BUILT the same day”

  • I liked your review of the classes during the PvP weekend – but since then, your site has become and more and more negative towards AoC. I am not seeing the non-biased remarks I was even a week ago. =/

  • In reply to Thomas.
    You are right, My saying that it would be in an unplayable form in fifteen day’s might be exaggerating and what i was trying to say is more in the line of the fact that since it’s so close to D day and that they went gold already, it would surprise me immensely if the game wouldn’t have a lot of stuttering and crashing and going through walls/bridges etc..

    I’m sorry but no one will convince me that they have this much greater “built” and decided to not use it for this first ever open beta. They even made modifications right before release yesterday to the built they have now which pretty much confirms what i’m thinking. Not using the newest and “greater” built doesn’t make sense in any way shape or form.

    I’m not bashing the game btw..i like it . It will be an awesome game i’m sure of it. I was simply saying that not everything is rosy like Funcom is trying to let us believe. In my humble opinion anyway.

  • @Emidan: I would rather be truthful and be negative than lie and be positive. And since 95% of my negativity is towards the game’s performance and not the gameplay, why is it that it bothers people so much that I am telling the truth? If you want to be lied to and have everything you read be flowers and sunshine then this is definitely not a site for you. I give my straight up thoughts at all times.

  • Wow, I leveled all the way up to level 13 with only having a few server disconnects. I only really have performance issues to complain about being long load times and occasional .5-1 second freezes. The hang on loading can be deceptive, I have had loads take over 5 minutes sitting at one spot for over 2 minutes. I wonder if the short freezes are memory clean up routines kicking in.

    Never fell through the world or had problems with NPCs showing up incorrectly or anything like that.

  • “Why give open beta a botched client?”

    For marketing, reviews, even building hype I’ll agree it was a big mistake.

    For “testing” it makes complete sense to me. One must have understanding of how software is made and tested. It takes a team. Lots of different people. Things like MMORPGs don’t’ have just one programmer. You do have a handful of people working on every part. Software for the servers, which is more then one(game,database,account,logging,chatting), not just the game client, then there is the network hardware too.

    They do have build version for a reason. They will work off it. Having QA and testing working with the same broken software. Just to test and stress test software to find as many bugs and error that they can. Takes tons of time making or trying to make the same error happen over and over. Logging it, and planning to fix it. QA keep using the old broken client. Meanwhile the Devs try to fix the errors, log what they did, test what they did, then at some point a Program Manager calls for a new build, which then handed to QA. Cycle goes on and on for MMORPGS. Sadly it is just way too big of a system and program. So the company uses test servers with us as part of the QA. Stress tests and Betas, help a lot for many reasons. Not for showing off an error free game.

    Now I doubt FUNCOM is hosting all these servers at their company HQ in Switzerland, Norway, USA and China. They must partner with host to setup Internet Bandwidth, security, firewalls, load balancers, switches, servers, websites, databases, etc. It’s also on a incredible scale. How many companies have 1000 or 5000 employees in one spot. Think of the dozens of IT workers just to handle them. Now look at MMORPG with like 50k to 100k to Million users connecting to those servers. It’s a lot more complicated then just a web server. All of that takes time to setup, test, and get working. Stress test and open beta are key to prepping to the final launch.
    How many QA people can you HIRE and Pay to figure out those glitches. Never enough compared to the scale of users that play a new MMORPG. Close betas good, but still not in the same scale. Hence the bad PVP stress test, or hyped Open beta.

    Now if you use old client, to test you caught and understood all the game, server, network bugs or glitches. Then switch to a final build. Hopefully have fix most of the issues, then scramble to fix key problems that might have been missed. Make sense for the devs.

    Doesn’t make sense to get all the fans happy with the game.

    Most Companies can not afford a long open beta, paying for all those severs, bandwidth, and work without earning something back. Publisher will also be upset if the game doesn’t sell when they said it would. This will always plague MMORPGs.

    We can only hope FUNCOM brings us a good stable game in reasonable time.

    Thank you Keen and Graev’s for all the good reporting work. Your videos and blogs got me into pre-ordering and trying Age of Conan. The Open Beta made really want to play, even with all the glitches. 80 levels. There is a lot we haven’t see and isn’t finished. Let’s see how the class fair at 40, 60, 80. As long as the keep good FFA PVP or some type of good PVP I’m interested.

  • I Played My POM 1-13 and loved the game play i will admit i was a bit laggy at the beginning but i am most of the time with new games. Now playing the game im not realy experiencing much lag except for a few lag spikes in the CTF pvp.

    Over all i think this game is awsome, yes theres a few bugs but people have to remember, 1. this is a beta 2. this is a stress test so every thing is going to lagg.

    most of all…. 1st rule Of AOC… dont talk about Wow (lol… no realy..)

  • I will be the first to admit my system is not the greatest in the world but it passes all the recommended settings, minus vista and having a 256 mb video card versus 512 mb, and this game is unplayable as is for me.

    There was a period of about 20 minutes yesterday were i was alone in the night word questing where i was getting around 20 FPS which is all i really expect to get, im not unrealistic and asking for 60. Hell, i will even take a stable constant 10.

    However, what happened was i would constantly get around 6, with freezing and drops in FPS to 0 constantly. Anytime other player were around and casting spells are fighting, for example the multilayer, it becomes unplayable.

    I am wondering is this just me or many others experiencing this too? I am running the game on the absolute lowest settings and resolution, In addition i have killed all shows, and depth pathing.

  • While I’m in the camp of people that would call it a mistake for funcom to release open beta with an older buggier client, I’m also cautiously optimistic about how many well thought out (albeit fairly pissy) posts from experienced closed beta testers that claim these bugs are indeed fixed, and that different aspects of the game are being tested at different times. As a programmer myself I understand how lengthy the debugging process can be, and no you do not always build every fix and every component of a program into an “ultimate” build and then retest based on that build.

    As I’m sure many people have been doing, I’ve been scrolling through many forums for possible explanations for a buggy open beta, and the best I found was this, that this being a stress test, funcom released a build that created the most server traffic whether by bugs or by inefficiency, with the idea being that if the servers could handle the stress of overpopulation by a terrible client, it would definitely be able to handle the final optimized client.

    Now I’m not saying I believe in this magically polished client out there, but I think there are just enough people giving reasons for older client use and reporting days when closed beta runs magnificently, to believe that at least some of the bugs that Keen has been talking about in his blog have been dealt with. I’ve been following the posts of two alleged beta testers, both post with a reasonable and grounded attitudes, and both have reported that the closed beta client changes with patches, with functionality being added or even subtracted based on what needs to be tested. They both claim to have played a closed beta client in which these bugs are a nonissue, and I will hold out hope that they are telling the truth.

    Obviously for every one of those posts, there are about 20 posts about how terrible everything has been, so it’s so difficult to get a good read on the situation unless you’re actually actively testing.

    So I guess what I’m trying to say is, in my opinion there is still reason to hope for at least a fairly stable release. Personally I’m holding onto my preorder because I believe even if it doesn’t happen right away, the game will prove itself somewhere down the road, hopefully in the near future, and these kinds of MMOs are always fun to look back on to see what they were, and what they become.

    All this being said, kudos to Keen and Graev for an awesomely informative blog, and although it was your AoC coverage that drew me in, I’ll definitely be checking in in the future for all things gaming =)

  • I read your post Keen, and I must say, very informative and very helpful. I was interested in picking up AoC to play while waiting for warhammer but so far, what I’ve heard isn’t too encouraging. Graphics aren’t a bid deal to me, but gameplay and functionality are. I dislike multiple world instances, its very Tabula Rasa-esque and kills that real world feel for me. I’m suprised that a game like AoC which is going for a realistic feel, would use instancing like that. Anyways, great article as always! Keep up the good work!

  • Great post.
    I’ve already pre-ordered even before open beta, so I’m pretty much going to just hope and pray that everything will be made smooth during and after launch.
    I have neither touched closed or open beta of AoC, so I guess I’m pretty much ignorant of the woes of those having problems now.
    Still, I mostly enjoyed Funcom’s previous releases and am confident, at least, that AoC will not be another Hellgate: London (right?).

  • Keen,
    Thanks for all the good work reporting the beta. I must say I’m not having any of the issues you are reporting. I do get choppiness now and then, get a few DCs, but the crashes and other issues I just don’t have. I know you don’t think its PC related but I’m suspicious that it is. Assuming we are playing the same beta and you are having problems and I’m not then it would point (IMHO) to the PC.

    My PC:
    Windows XP
    Nvidia 8800gt
    2 gig ram
    AMD 64 X2 Dual Core 3 ghz

    I have a feeling their minimum and suggested specs are alot less than what they should be.

    Anyway, I’m having fun in the beta. The button smashing, IMHO is twitch type play. I’m not liking it very much. But I am enjoying the graphics and the classes. I’m also enjoying the fact that the pets aren’t bugged like they are in LotR.

    So far, the beta hasn’t changed my mind to play the game when it first comes out. I still think, as a niche game, it wont have a huge player base but will have enough to pay the bills. I probably wont play it too long though.

  • LOL @ nerd rage. Nah, I usually post on Digg and that’s the normal tone of discussion 🙂

  • “I’m going to be blunt. Funcom is lucky that WAR was delayed and Mythic should be kicking themselves that their game wasn’t ready in time to go against AoC. If these two games went head to head then AoC would have been obliterated and unless Funcom turns things around before Fall that’s precisely what will happen. Sorry if you disagree, but that is the truth of my opinion.”

    Dude if you would have played war closed beta and aoc closed beta you would acutally know that RIGHT NOW aoc>war. Back your opionion up with some arguments or just dont post them at all;). Also keep in mind that maybe they are reasons why warhammer got pushed back? -.-. All i can say this that the closed beta client is far more advanced right now.

    “BSOD – I had my first BSOD in 3 years lastnight. It happened while talking to a NPC. Suddenly my system locked up and a BSOD appeared. It mentioned something about my display driver which I assume means it crashed.”

    Update your drivers. Most likely this is not a client problem.

  • @Viah: WAR will appeal to wider audience not only with their design but with their game’s system requirements. Funcom has a reputation for failure with AO. Mythic has a reputation for success with DAoC. That’s my argument to back my opinion that WAR would have obliterated AoC if they released at the same time. Now would you care to back your opinion of why AoC > War based on closed beta?

    And my drivers, on every single ounce of hardware in my system, are 100% updated. It’s the client.

  • hey been reading and reading, also i’m playing open beta, i crash bout every 2-5mins, but its usally cause im running around and trying to open my inventory. Also when ever i try to use the menu button, or f10 the game crashes, if i ever hit the settings button the game crashes, i have read that i needed to change a few files on my comp before playing and i’ll admit i havnt got to try this yet. Anyways just wanted to rant alittle and say what a very interesting read, i do hope to read more soon, also have you guys ran across any problems involving these?

  • @The Man: I crash while running around town and opening my inventory or map. I haven’t heard anything about changing files though. I feel your pain. The OB client is horribly coded.

  • @Viah: WAR will appeal to wider audience not only with their design but with their game’s system requirements. Funcom has a reputation for failure with AO. Mythic has a reputation for success with DAoC. That’s my argument to back my opinion that WAR would have obliterated AoC if they released at the same time. Now would you care to back your opinion of why AoC > War based on closed beta?

    No surprise. War is nothing else than an inverted wow. And thats the problem, the gameplay is almost exactly the same, except its more choppy right now. Since war is still under NDA i can’t say much, except that you will get bored pretty fast. Atleast i got bored fast. War and wow are just to parallel and the features they implemented to further enchant their pvp system are not quite as good as they claim to be. Just take the wow battleground system add a few new global impact features on it and you acutally have war in the state it is RIGHT NOW. Atleast the pvp part of it.

    Its also pretty hard to compare both games war and aoc. War is definitely more casual friendly. You will get almost everyhing shoved up your ass. You can join pvp battles easy, you fight for your faction, you don’t need a guild to succeed, every quest you complete does indeed help your faction to win the war. In wow however you normaly don’t give much about the rest of the server, since you have x realm battlegrounds and usually a guild which raids. You simply don’t need to know anyone else. In war its different. Thanks to the rvr.

    However the RvR system doesnt play out to well right now, since the lack of players within each faction. But it already gives you a nice preview of what the endgame might look like. Every player relys on everyone else , if the majority of your faction sucks, there is nothing you can do about it. Several good guilds won’t do it alone. You depend too hard on everyone else. Which might be a good thing for casuals, but its no fun at all for more serious gamers. It is @Viah: WAR will appeal to wider audience not only with their design but with their game’s system requirements. Funcom has a reputation for failure with AO. Mythic has a reputation for success with DAoC. That’s my argument to back my opinion that WAR would have obliterated AoC if they released at the same time. Now would you care to back your opinion of why AoC > War based on closed beta?

    No surprise. War is nothing else than an inverted wow. And thats the problem, the gameplay is almost exactly the same, except its more choppy right now. Since war is still under NDA i can’t say much, except that you will get bored pretty fast. Atleast i got bored fast. War and wow are just to parallel and the features they implemented to further enchant their pvp system are not quite as good as they claim to be. Just take the wow battleground system add a few new global impact features on it and you acutally have war in the state it is RIGHT NOW. Atleast the pvp part of it.

    Its also pretty hard to compare both games war and aoc. War is definitely more casual friendly. You will get almost everyhing shoved up your ass. You can join pvp battles easy, you fight for your faction, you don’t need a guild to succeed, every quest you complete does indeed help your faction to win the war. In wow however you normaly don’t give much about the rest of the server, since you have x realm battlegrounds and usually a guild which raids. You simply don’t need to know anyone else. In war its different. Thanks to the rvr.

    However the RvR system doesnt play out to well right now, since the lack of players within each faction. But it already gives you a nice preview of that the endgame might look like. Every player relys on everyone else , if the majority of your faction mates suck, there is nothing you can do about it. Several good guilds won’t do it alone. You depend too hard on everyone else. Which might be good for casuals, but its no fun at all for more serious gamers, its definitely not nice to lose on several lanes because the majority of players just can’t organize or just suck.

    In aoc however you don’t fight for any faction, you only fight for your guild and this is much more appealing. Create a guild and see if you can make it to the top or fail. Create your battlekeep and try to keep it. Alliances, diplomancy both needs to be considered.

    Its rvr against gvg. Casual versus more dedicated players. It really is. Most aoc players i have met are really motivated, they show ambitions, they want to prove themselves as a good guild or players. While in war i miss this feeling since its rvr, you have to think on a much larger scale. The personal impact on the outcome of the war is rather small, regardless if you play like a young god or not, it won’t matter. It reminds me kinda of the wow attitude if you join a regular game of av. Everyone WANTS to win but only a handful of players do acutally play the way that you might win the game. Which is a shame. Back to aoc.

    My conclusion:

    I haven’t played the open beta from aoc yet, since i have access to the closed client, i can’t compare both. All i can say is that i experienced few to no problems with the closed beta client. Of course there are bugs, its a beta overall, but at the current state of both games i judge the aoc beta to be more polished and fun. But i think war will be a large success since it aims for the casual players.

    In the end only time will tell. Both games have great potential. AoC is not really a game for casuals, while war is. Its not easy to compare both.

  • 40%? Yeah right. I know your still going to buy the game cause there is nothing else worth playing right now? 😛

  • I’m going to be blunt as well, I played the game up to level 53 I think, add to that my 3 other 25-30 chars.

    This game blows, I stuck with it until lvl 53 cause I figured it’d get better, well it didn’t. The buttonmashing is boring, and the time it takes to excute an attack means that in any given fight you can make very few tactical chocies of what kind of skills you want to land on your opponent. Add to that that many of these skills are your normal “reduce opponents armor” crap. So what does this new “immersive combat system” really mean: less choices, more mindless buttonamshing and the most booooring combat system in any PtP mmo to date.

    Complete lack of class balance.

    NO polish at all and horrible stabillity issues, it lacks a proffesional feeling.

    The graphics are pretty bland if you ask me, and graphics in an mmo are a secondary concern.

    Linear world. The world doesn’t feel free at all. if you find a steep hill you can get up on you will often be blocked by an invisible wall. Sometimes even visiting all 3 races zones were not enough to get you leveled without doing lower lvl quests(problem in the mid lvls).

  • LOL at you WoW is polished ? Wonder why ? WoW has now 4 years, and when it came out it was nothing… it hasn’t even PVP at first couple months, and game stability wasn’t so good as it is now… so don’t write this bullshit about AoC, how can you discribe game based on beta? as it says BETA means BETA not final version… wait that AoC will have 4 yoers and then compare its stabillity to actual WoW stabillity… still i have crashes in wow when i’m in terrokar forrest (outland) and not only me… people noticed random crashesh in all outlands… so it isn’t so polished as you said

    I’m completly disagree with your opinion… and do NOT describe game based on BETA or when game starts, show me hoe much games are so beautiful when they came out? how many patches people must apply to this games tomake them more stable, or balanced? ehhh dude you completly shouldn’t write articles…

  • @noname: You don’t understand the term “polish”. WoW was polished from day 1. If WoW is to be credited with ANYTHING and praised for ANYTHING it’s that it is one of the most polished products out there. That doesn’t necessarily make it a good game.

    And these are not articles they are blog entries – on my PERSONAL blog. Thanks.

  • i can barely play the game at medium settings without shadows and with shader 2.0 in open beta.

    system:

    intel core 2 duo E4500 @2,20ghz
    2 gb ram
    ati radeon hd 2600
    vista 32 bit

    loading screens last for more then 10 minutes and it lags like every 2 minutes

    is this because my system is too weak or because of the open beta client?
    The Vista Game score or what its original english name is, is 4,7 while 4,8 is required to play and 4 is minimum but in fact i have no idea what that actually means.
    or is it because of vista business? maybe i have to adjust something.
    really would appreciate some help 🙂
    or answers ^^

    so will i be able to actually play the game when its released, because i allready preordered the damn thing :O

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