Part 3 of that Josh Drescher interview I linked to yesterday has been released. I again find myself in the unique position of finally enjoying an interview! Yesterday I mentioned how phenomenal the questions were in this interview. The questions weren’t the typical run of the mill easy to evade questions that most interviewers ask game developers. These questions allowed Josh to really come out and give us his opinion and some great information. I liked how the interview pit WAR against the industry because those questions are tough to answer – those are the questions that bring answers worth talking about! The mmo enthusiast in me thrives on this stuff.
Here’s the best part of Part 3:
E: Is RvR such a dramatic change that people will pick up on it and identify it?
JD: If itâ€™s not then weâ€™ve wasted our last ten years as a studio. It really is our pedigree, and we committed ourselves to it as a developer ten years go. We looked at the direction fantasy gaming was going and the way that people were handling the idea of the Player versus Player experience â€“ it was uniformly unsatisfactory, and to our surprise itâ€™s remained that way, except in the games that weâ€™ve built. People seem to treat it either as something brutal and horrific and terrible for anyone except for crazy power-gamers, or something that is such an afterthought that it feels like a completely separate part of the game. Weâ€™ve always looked as it as a nuanced and a significant part of how people interact. PvP is a defining element of all games, even in the real world with board games. I can invent a version of Scrabble that you play against yourself, but itâ€™s ten times less interesting than playing with someone else. So ten years ago we decided that this was our creed. With WAR weâ€™ve found a way to integrate PvP which inoculates people against the negative experiences theyâ€™ve had in the past.
I think this is a situation where a lot of people can relate. PvP has been mostly unsatisfactory for a very long time. It’s been an afterthought in EQ2, LotRO, Vanguard, and dare I say it was for a very very long time an afterthought in World of Warcraft (If you didn’t play WoW for the first year and a half, at least, then you really don’t know how much of an afterthought it truly was.) It’s Mythic’s plan to bring back the PvP from DAOC. To bring back the strength of RvR that they have dedicated themselves to for the past 10 years.
I’m extremely eager to see how WAR inoculates against negative experiences in PvP. RvR wasn’t perfect back in the day but it was close. Stealth classes, class imbalance, and flawed game mechanics like mez were horrible – all of which Mythic has claimed are fixed.