Remember that little gem? How about /follow working on your opponents as well as your allies? Those were the good times my friends. Back when we didn’t have to worry about spinning around in circles or running after the annoying laggers who loved bouncing around like buffoons trying to avoid being hit. DAOC made me appreciate those two simple slash commands. Is it a crutch? Maybe. But I’m tired of mashing keys trying to keep up with someone who won’t hold still. Please, don’t try and claim legitimate strategy here.
DAOC had ’em but WAR probably won’t. Last reports from the conventions say that /follow was in for friendlies only and /stick was nowhere to be seen. Many ex DAOC players like myself are for the /stick command and most WoW players are not. In WoW it was breed into people to run/clip through each other and spin around to execute positionals or get off an extra hit. There’s just one little thing that might get in the way of what I like to call “spaztactics”.
Collision Detection. Yep, possibly the next best thing to the stick command is nothing more than solid character models. This should cut back on some of the spaztactics we’ve had to get used to but not all. I still fully expect people to spin around and act like fish out of water attempting to perfect their capoeira technique at the first sign of a nearby opponent. As for me I’ll be content with facing my opponent and fighting. If you want to fight me and use spaztactics then I’m just going to back up and let you break dance on your own.
I can understand why a lot of people dislike the /stick stuff. In a sense it over simplifies and dumbs down the experience. To quote a very un-PC random post I read on a msg board: “/stick is a short-bus mechanic that DAOCers rely on”. Even if I were to agree with all the /stick naysayers it wouldn’t change my mind. As long as people use spaztactics I’m going to be an advocate of /stick.
Please, just hold still.