Is solo play in MMORPGs the equivalent of easy mode?Â It depends on who you ask.Â It’s been discussed and dissected then beaten to death a thousand times over the past few years as everyone defends their position on the timeless battle of solo vs grouping in MMOs.Â In Pirates of the Burning Sea you’re going to have more options than the usual MMO experience.Â In response to a forum post stating that solo play could not possibly be anything but easy-mode, Rick Saada of FLS had this to say.
“The difficulty of quests is also scalable if you like. You have the option of saying “make my missions tougher” if you feel you’re enough of a badass to handle it. CoH did something like this with their “toughness” rating, and we did a similar thing. You can adjust a setting on your character that makes all the enemies you face a step or two or more harder than “normal”. Higher level, bigger ships, more ships, what have you. No matter how skilled you get with your class, if you face enough opponents in bigger ships, it’s not going to be easy. It’s kind of like the difficulty mode in single player games. I play Halo on Easy because I suck at FPS’s and I want to have fun. For others this is boring and they pride themselves on playing on Legendary (which for me would be suicide). So if you want our missions to be truly epic, you have it in your power to make it so.
Rick Saada – FLS Dev & EPFBM“
Pirates of the Burning Sea is taking giant steps every day to be that social casual solo’ers paradise.Â Scaling content to be as tough or easy as you want?Â The idea itself takes the experience nearly out of the devs hands and places it into that of the players.Â Giving us the decision if we want our quests more difficult, or our encounters more difficult, is actually an interesting idea that could really only work with instanced content.Â Many developers seem to be moving in the ‘instanced’ direction lately with reasoning that it is must easier to control an environment and introduce elements of gameplay that would be impossible otherwise.Â From a PvE perspective this system could be implemented in other aspects of MMO gaming.Â In FFXI encounters would lock with you and no one else could interfere without your consent.Â This could be used to introduce difficulty settings in non-instanced PvE gameplay.Â The possibilities are out there.
So, will your ideal encounter against a 101gun Ship of the Line be as difficult as mine?