Squig Herder and Choppa Footage + an interview with Paul Barnett

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At Gamesday UK the Eva Vix guild got their hands on a Squig Herder, an Orc Choppa, and a Paul Barnett!  I want to first start with the gameplay footage and lump it all into one or two nice paragraphs.  The Squig Herder is basically an archer with a man eating Squig for a pet.  In the movie the Squid Herder played what appeared to be a very stable and safe DPS role from a distance.  The animations and abilities looked really cool and there was plenty of evidence that Squig Herders will have AoE abilities.  During the fight I saw only one Squig in all that chaos so that was a tad disappointing.  After about 2-3 minutes it became very apparent that playing a Squig Herder could get boring fast if all you can do is sit back and shoot arrows – thank goodness for the Squigs!  From what we’re told these Squigs come in all sorts of forms and get battle armor and all sorts of goodies.

The Orc Choppa played waaay different than the Squig Herder.  Right from the start the Choppa rushed in and began beating on the soft targets.  I was shocked to see the enormous amount of damage he was putting out!  During the fight he took out 3 or 4 different Order players and only received a few heals.  There was talk about a week ago that playing a Choppa would be boring since all you do is swing your weapons and smash stuff… fine by me!  Watching that video has made me question my choice of a Shaman.  The Choppa seems to be this massive blender just mincing anything in his path.  Me want play Orc Choppa!! WAAAGH!

Paul Barnett sure knows how to give an interview, doesn’t he?  Not much new in the interview since many of the questions were “What do you like best about this or that”.  There are however a few really cool things answered such as ‘Are Mounts in the game?’ Yes.  ‘Will there be durability loss and need to repair like WoW?’ No.  ‘Will Squig Herders get more than 1 Squig?’ (I answered that above) ‘Multiple types of Squigs, 1 at a time.’.   And unfortunately the last question is one that bugs me and always has bugged me.  Cross server queuing is starting to look like the only solution to Mythic’s approach of getting you into a fair battle as fast as possible.  I can understand their reasoning and I can understand how it is important that people not wait around for these battle ground instanced type fights, but cross server queuing wrecks the idea of becoming close within your community and knowing your enemy.  I have yet to see a good implementation.

It’s great to see more Warhammer Online information slowly trickling out.  Lately Mythic has been quiet and I’m glad the community is keeping things alive.

  • Yup that’s the one thing I don’t like about the cross-server queueing. You are fighting random people from any server instead of really building up stories and mortal enemies on your own server, which in my opinion is way more fun.

    I’d much rather do world RvR with people on my server than instanced RvR with random people you don’t really know. In DAoC you really did know the names of several of the RvRers from other realms and those top RvR guilds. It built a sense of competition and rivalry, as well as jokes, smack talk and friendship.