Thoughts on State of Decay

State of Recay Review

Zombie games are rapidly approaching levels of overexposure similar to WWII games. Of course I can still enjoy them just like I could all the old WWII shooters, but even I’m starting to feel like I want something else to shoot at. State of Decay does do some interesting things to shake up the formula, though. Well, at least from my perspective. I’ve heard people mention it’s somewhat similar to Day Z but I wouldn’t know since I’ve never tried that particular game.

In State of Decay you aren’t just looking out for yourself. Sure you can run around killing zombies and collect useful weapons and supplies but you also have to help take care of the people holed up in your home base. This means keeping them stocked with food, medicine, ammo, construction supplies, etc. The numbers tick down every day and while I’m not entirely sure what happens if you run out, I do know that it obviously can’t be a good thing. You will also need to use these resources to upgrade your base and create various objects. The tricky part is that supplies don’t respawn so after you’ve already looted all the surrounding houses and sacked the local diner you are kind of a little screwed, forcing you to move on. It kind of creates the feeling that you aren’t necessarily trying to win so much as trying to hold out as long as you can before you lose. [Read more…]

The War Z Alpha/Beta Impressions

The War Z Logo

I’m currently playing The War Z in what is either an Alpha or Beta version.  Honestly, I have no idea.  Given my experience with the game so far, and my history with Day Z, I thought it would be helpful for me to share my thoughts on the game so far.

Overall Impressions

The War Z is a much, much, much more polished game than Day Z.  War Z is faster-paced, and slightly less realistic.  The gun-play is excellent, the movement is smooth, and performance is great (although I have an issue where sometimes my computer locks up when I load into a new server).  The War Z gives me a constant sense of imminent danger, and lots of anxiety when I see other players.  With a few important additions and tweaks, this can be a fantastic game.  More after the break. [Read more…]

Why we’re excited for the Wii U launch

The Wii U launches on the 18th of this month!  You all know by now that we enjoy console games, and we’re fans of Nintendo consoles.  Some of you have expressed skepticism over what the Wii U will offer gamers.  Back during E3 of this year we wrote at length about the console, some of the games coming out, and how we felt that Nintendo and the Wii U had the best overall showing of games this year.

Here are some of the games coming out for the Wii U (at launch) that really convinced us that the Wii U was a must-buy.

ZombiU for the Wii U

What really got us excited about ZombiU were the parallels we could see between ZombiU and games like Dark Souls.  We’ve read that the game will be brutally hard, and filled with the same trial and error gameplay experienced in Dark Souls.  A game about surviving against zombies should be difficult, unforgiving, and provide that sense of complete danger.

Some of the features look great.   When you die, your character turns into a zombie that you will encounter while you play the role of a different survivor.  You can actually kill your zombie-self and take back your gear.   Integrating other players in their own single-player games, like Dark Souls did, is something we’ll probably see a lot of on the Wii U and in ZombiU.  For example, when you die your friends will get alerted and get to come hunt you down.

The Wii U GamePad is going to really make the experience unique.  If there’s anything that ZombiU will have that other Zombie survival games can’t have, it’s the integration of these controls and what they allow the player to do.  The video below highlights them nicely.

More after the break. [Read more…]

Black Ops 2 Zombies = Awesome

I may end up buying Call of Duty Black Ops 2.  I skipped MW3 because it was all just more of the same.  I played MW2, Black ops, and just couldn’t bring myself to play in a frag box again.  Now I see that Black Ops 2 has this amazing looking Zombie gameplay.  Not just the zombie mode from Black Ops, but several different modes.

The Zombies Reveal Trailer looks pretty awesome:

“Tranzit” and “Grief” are the two modes I think show the most promise.

In Tranzit your group of four roams the large world map in a bus, visiting your choice of locations.  It’s like Left4Dead in a way, but more open.  You even get to craft.

Grief mode is all about “4Z4” where your team of 4 goes against another team of 4 all while having to deal with zombies.  This mode sounds like it will turn out to be quite competitive.

The zombie modes seem like a game all on their own.  Plus, the regular BLOPS2 single-player and the traditional multiplayer (which is apparently receiving some improvements) make this a value-driven purchase decision for me.

Zombies and stuff

Zombies and stuff, they just can’t be avoided.  Zombies are the new Elves.  That’s cool, though.  I love me some good zombie games like Dead Rising, and Left 4 Dead.

The War Z, often ragged on for being too much like Day Z, released new footage today of Alpha gameplay.  Doesn’t look like Day Z to me.  The graphics aren’t washed out gray, and the UI actually looks like it doesn’t make the game a complete pita.  But it does, in some ways, remind me of Day Z when they finally get around to shooting zombies;  You know, once every few hours or so with paintball guns.

What I want in a zombie game looks a little more like this:

I like my zombie games to have action, tons of tense moments, and lots of zombie carnage instead of being an alternative to Ambien. I don’t want to head shot a zombie and have to bob and wave through bushes because I’d rather avoid the zombies than slay them, or cap one and have the surrounding zombies just stand there and do nothing. The War Z and Day Z make it seem like the sandbox gameplay can’t synergize with zombie survival, which is totally not true. They’re doing it wrong.