Gnome Hunter Hype

Friender the Mechano Wolf

Okay, I’ll admit it: I’m hyped to play a Gnome Hunter in WoW’s Legion expansion.

Here’s why:

  1. Gnome are the best race in WoW.
  2. Hunters are the best (at least my favorite) class in WoW.
  3. The flavor of pets, quests, and playstyle will be overwhelmingly cool.

A few months ago, I posted about wanting to play an Orc Hunter because Rexxar. That’s when I first learned about melee hunters (survival spec) and the idea carried with it a certain nostalgic flair.  I could be an orc wielding a giant polearm with a great pet, but that was quickly overshadowed by the idea of a tinkering gnome with mechanic pets.

After turning my attention to gnomes, I began debating what tradeskills will be best in Legion. Turns out, JC isn’t going to be the strongest after all. The JC gems are going to be BoE, and unique (1) which means anyone can use them. I’ll go Engineering and Mining. Engineering to craft awesome pets, Reavers, and gadgets; Mining to get the ore to do so and sell.

Then I recently found out about the really cool quests for Hunters. I think all classes (even professions) will have unique quests that send you to different places and have you solve puzzles. They remind me of the old school Rhok’delar quest. I was the first Hunter on my server, and I think in the top 5 in the world to do that quest. It was a huge deal. I was so proud of that accomplishment (still am), so the idea of having neat quests to do sits well with me. I’m a fan of the true ‘quest’ part of these quests.

iron juggernaut gnome hunte rpet

One of these cool quests involves getting Friend the Mechano wolf from Gnomeregan (pictured at the top original source I think from EyeoftheBeast.com).  Solve some puzzles, avoid being 1 shot, and you got him. Another quest involves the Siege of Orgrimmar and building your own Iron Juggernaut. They come in multiple colors and involve actually making the pet which is neat.

My Gnome Hunter plans include rolling a fresh level 1 Gnome on Fenris server right when the patch goes live. I’ll level him up to 60  using heirlooms and dungeon runs, then from 60-100 I’ll use my level boost. You couldn’t pay me to do 60-100 again on questing. I don’t have it in me. Using the level boost from 60-100 will raise my tradeskills instantly to the pre-Legion cap — another thing I wouldn’t want to do manually.

Decided on your class for Legion yet?

WoW’s Legion Expansion Will Be a Long One

Blizzard lost all trust with their players back when they said they wanted to release expansions every year, then said they wanted to do more content (then didn’t and went a year with no new content), then said they wanted to do expansions faster again. Well now it seems they’ve yet again flip flopped, but they’re at least admitting anything they say will sound hollow.

At this point, I don’t think that yearly expansions would be the best thing for our players – Ion Hazzikostas, WoW Asst. Game Director

Ion also went on to say that they plan on focusing on more patch content and building on current stories to keep players entertained. In other words, we’re going to have Legion for a long, long time. Hopefully they can keep the content flowing in order to keep players interested.

How do you guys feel about longer expansions vs. more expansions in general (not just WoW)? I think I like the idea of more patches and rich content in a longer expansion cycles as long as the expansions are truly major “expansions” to the game itself and how it’s played over just adding more content. Expansions should never be patches. That’s something Blizzard has nailed pretty well. Every expansion feels like the game is being overhauled or taken to the ‘next level’.

As long as I — the player — never feel bored without something to do, I’m fine waiting a reasonably longer amount of time for a big overhaul. I prefer that over feeling like I don’t have time to do everything I want, or feeling like everything I’m doing is just going to be wiped out from mudflation or a change of direction. For example, if I played WoD when it launched and was really beefing up my Garrison just to find out that in a few months that expansions would be meaningless, I probably wouldn’t care about my Garrison.

P.S. Content =\= Achievements or Pets

Legion Professions

Lots of good information is coming out about Legion professions. I was waiting on some solid info before really making my decision — not that I have to make a decision now or anything, but I like knowing where I’m going.

You can find a lot of the information on Wowhead’s Legion Professions guide, but there’s still a bunch scattered around.

Summing up what’s on Wowhead, it looks like JC is the only profession with a statistical character boost with its +600 stat gems. While not a huge advantage, the min/maxers out there will definitely go with any advantage they can get.

I’m going with Engineering and Mining because I can’t see any excuse to be anything else when I’m a Gnome Hunter. Although I can tame mechanical pets by default because I’m a gnome, I can’t imagine not having that theme. Then there’s the awesome Reaver pet companion thing that comes with upgradeable modules. It can fight with you, teleport you, be your bank or mailbox, and other goodies. The Reaver is obtained through an Engineer profession and more schematics are unlocked as you progress. There’s also a turret pet or something that flies around and shoots. Gnome Engineer Hunter with my own mechanic let army? Sign me up.

Professions in general are being tailored more toward the player who wants to invest more time into them. WoD gated professions significantly along the path to the endgame, but that’s going away. I’m hoping that professions mean so much more in Legion than they have in the past. Crafting has really been such a throwaway or little more than a mandatory stat boost that it’s been more obnoxious than fun. Fingers, yet again, crossed.

This Week at a Glance

Crazy week of 14 hour work days and trying to get a few projects off the group for my little startup project I’m doing. Starting a business is a lot of work. Let’s play catch up.

Chronicles of Elyria

Several of you emailed me or commented about Chronicles of Elyria with a “Check this out, Keen!” or “Hey have you seen this?” Yep, I see it. I think there’s a lot of really, really baseless hype right now. I can’t get excited for Kickstarter projects anymore. I’ve been pretty vocal about my dislike for the crowdfunding model for video games. While it has worked wonderfully for some games, I think it’s been the death sentence for twice as many more.

Don’t get me wrong here. I think the game has plenty of awesome ideas. In fact, I’m hyped myself at the thought of how some of these ideas can translate into a more dynamic and “living” world (sandbox?) rather than a themepark.

  • Characters age and die
  • Characters can permanently die
  • Characters stay in the world and if merchants they will be turned into NPCs (really cool concept?)
  • No in-game maps
  • Game enforced palyer contracts (also really cool)

What I can already say I dislike immediately are the ideas of players being Kings and a less than super simple business model. I have never seen the promise of player Kings or rulers or mayors or whatever they may be actually pan out into something that makes ANY sort of sense. So that idea already throws a red flag for me. And the concept of having pre-launch currency, in-game currency earned by playing, yada yada, all makes me frown and wish they’d just charge $14.99 a month.

Chronicles of Elyria is on my radar for sure. Let’s hope Kickstarter works, they actually make the game, and it’s what they promised the world.

Overwatch Open Beta

I’m enjoying Overwatch Open Beta significantly more than the Alpha I played a few months ago. However, the game still suffers from immense balance issues. Some characters are just worthless due to team composition needs. Some characters are still ridiculously powerful unless hard-countered by a specific character. I like Overwatch, but end up feeling frustrated 50% of the time I play, but that’s shooters in general.

World of Warcraft – Ding 100

My Monk reached level 100 and I was able to start my Tanaan dailies. In just 3 days of dailies I now have a full set of gear for my healing spec. I’m up to like 650 iLvl or something. Half my items are 675-680 epics. I’m planning to start dungeons soon, and farming raids for cash.

Redefining WoW’s Endgame

WoW World Quests

Yesterday I mentioned how WoW’s zones will scale in the Legion expansion. Utilizing such a feature, Blizzard plans to do away with Daily Quest Hubs and replace them with ‘events’ that will rotate in and out. These events seem to operate similarly — from what little information I have — to those “public quests” (wrong analogy but they are open to everyone to open their map and go to) used in other games, with the exception being many seem to be geared toward solo players.

The “World Quests” are designed to offer more of a guide or structure to endgame play sessions rather than act compulsively on players as a “you must do these quests in this order every day” type of mentality. As someone who has never liked dailies, and currently stuck doing them in Tanaan on my Monk, I am definitely looking forward to a system that presents me with opportunities rather than forcing me to feel compelled to “do my dailies.”

“World Quests will show you quests, rare elite spawns, rare spawns, pet battles, outdoor PvP activities, world bosses, special dungeon activities, profession activities, and more. Want to know what there is to do in Azeroth today? Just open your map!” – Muffinus, WoW Designer

As I alluded to in the beginning, I think this will work nicely with the zone scaling. Players will have reasons to go everyone in The Broken Isles rather than all congregating in one final zone. We’ll be able to choose what types of activities we want to do each day when we log in. Some of these quests will be daily, weekly, or even hourly events.

There will still be rep grinds. There will still be a legitimate argument to be made about semantics. In a way, these are still “dailies.” You’re still logging in each day and doing activities, otherwise you’ll miss out on potential progression. Blizzard is simply expanding the scope of the definition to include more play styles and a slightly more forgiving presentation.

Despite the semantics, this is a step in the right direction. I like choices. I like logging in and being able to think, “What would I like to do today?” Any step away from “go to this hub, take these 10 blue exclamation points, and come back tomorrow” sounds good to me.