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Oddworld: New ‘n’ Tasty Review

My experience with the Oddworld is almost nonexistent since Keen and I never owned a PS1, which means we missed out on all that cool stuff. It was one of those really neat looking games that I never got a chance to play, like MediEvil and Crash Bandicoot. Later on I did get to play it for a bit at a friends house and I played the PC demo a lot. Oddly enough a lot of Abe’s gamespeak has stuck with me over the years like the way he says “Hello,” “Follow Me,” and “Okay.” I still pull those out every now and then. A few years ago I tried to get the first two games on Steam but eventually gave up after way too much trouble getting them to work. Anyway… when I found out that a remake of Abe’s Oddysee was happening I was pretty excited to get to play the game for the first time. Well, almost those first time anyway.

oddworld-new-n-tasyWhat Is Oddworld: New ‘n’ Tasty?

Oddworld: New ‘n’ Tasty is a puzzle platformer. You take control of a Mudoken floor-waxer named Abe who overhears a plan to turn Mudokens into meat products. From there you make your escape from the RuptureFarms meatpacking facility while rescuing as many Mudoken buddies along the way as you can manage. Soon after that Abe pretty much falls backward into the role of fated savior of the Mudokens. It’s fascinating stuff and it’s told with a lot of rhyming.

Abe is a pretty weak dude. There’s not a lot he can do other than run, jump, duck, roll,talk, and throw stuff. He can, however, perform a mystical Mudoken chant that will turn birds into portals and take over the minds of Slig guards. I’m not entirely sure why Abe can do this or if only certain Mudoken have the power but I guess that’s not really important. When making your way out of RuptureFarms you will need to dodge various security measures, slig guards, and several nasty ways to get killed like mines, pits, and grinders. When you encounter fellow Mudoken slaves you can chat them up and tell them to follow you. Upon finding a ring of birds you can chant open a portal for them to escape through. They’re not terribly bright though and they will run into hazards if they aren’t cleared and if there are sligs around they will get gunned down.

The platforming elements are very good and the controls seem very tight. I can’t really recall a single death that wasn’t my fault. What I really like about this game is how well it works as a speedrun game. The way Abe moves actually reminds me a lot of the original Prince of Persia game. The way he runs and jumps, hangs and rolls, etc. Actually a lot about this reminds me of PoP and I wonder if that game was influential at all or if it’s just coincidental. Unlike PoP there are quite a few nasty bad guys that want you dead. Sligs will gun you down, paramites will follow you and attack in numbers if cornered, scrabs will run you down but will fight each other, and slogs which just want to chew you up. Elum are pretty cool dudes however and will let you ride on them in some portions of the game. They run faster and jump much farther than Abe can on his own.

You will face a lot of hazards on your adventure. Not only do you need to worry about falling down pits and the local wild life but also mines, floating bombs, rolling boulders, grinders, and electricity fields. Here’s where a lot of the puzzle elements also come in. You have to sneak around bad guys to pull levers to disable stuff or open areas and try not to get gunned down. Sometimes you will have to do all of this while worrying about fellow mudoken buddies who might get caught in the crossfire. Other times you will just have to worry about remembering a a mudoken whistling password or how you are possibly going to run through this area, activate what you need to, and make it back without being killed. It’s fun stuff.

So What’s New?

So as I mentioned before, my experience with the original game is limited. However I have noticed quite some big differences between each version. Firstly, and most obviously, the game looks and runs a lot different. New ‘n’ Tasty looks visually very impressive while still capturing the aesthetic of the original game. It’s actually pretty interesting because while playing the game it felt like this was what the old game looked like but after tinkering around in my Steam version of the original I saw that was very much not the case. So either they did a very good job at recreating the original game or I just have a very bad memory of what old games looked like. In addition to the impressive visuals the game also runs a bit differently. The game screen actually scrolls as you move rather than changing screens every time you get to edge.

Another big addition to New ‘n’ Tasty is the inclusion of three difficulty levels: Easy, Normal. and Hard. I imagine Hard probably resembles the original game the best but the other difficulty levels are great for people who might have thought Abe’s Oddysee was too much of a challenge. Probably one of the biggest changes added in New ‘n” Tasty is 200 additional Mudokens that you can rescue which brings the total to 299. That’s a whole lot of dudes to rescue. I thought I scoured the levels but I was still only able to get 175 at the end of the game. There are also several different kinds of leaderboards for anybody who really wants to compete on speed running and saving mudokens.

The only real negative change that I have noticed involves jumping while standing still. In the original game you can jump forward just by pressing a button. In New ‘n’ Tasty you will have to also press forward or else you will just jump upwards. That was a little annoying at first, especially since pressing forward and jump at the same time didn’t always seem to work for me. However not long at all in the game I figured out you can press jump first and then quickly push over on the stick and execute a standing side jump 100% of the time. It’s a small complaint, and really my only one in the entire game. Even then it doesn’t seem like anything that couldn’t get patched. Even if it doesn’t it’s not that big of a deal.

abeShould You Get It?

Yes. Yes you should. This is coming from the perspective of somebody who hasn’t played through the entire original game before, though. Even so I can’t imagine old fans not wanting to play this just to see the new additions. Even if you mastered the original game there are 200 more Mudokens for you to rescue this time around and the game looks and plays better than ever. I got 7 or 8 hours out of my first run through and I plan to go back and try to do it all over again–and rescue more buddies along the way. Oh, and it works GREAT with remote play on the Vita. I played through about 1/3rd of the game that way, but the game is cross-buy/cross-save anyway so when the Vita version comes out you can just use that. So yeah, support the game and hopefully New ‘n’ Tasty does well enough that we get a remake of Abe’s Exoddus and even some new Oddworld games.

9/10

Review Code Provided By Oddworld Inhabitants.

FFX HD, Amazing Spider-Man 2, and Other Stuff

I have been bouncing around a lot of stuff lately and I believe I have covered some of it. Stuff like ESO and Age of Wonder 3. There are several things that I’m not sure I can make an entire post out of but I figured if I mash it all together then it might fill a page, right? Insert official K&G Seal of Quality here, or at least pretend it is.

FFX/X2 HD – VITA

I went with the Vita version of this over the PS3 version mainly for ease of use. It may not look quite as good but I’ll probably never know or care about the difference. When these were originally released on the Playstation 2 I did own both of them but never actually finished them. After playing X for several hours I think I remember why. The game isn’t bad or anything and the combat and sphere grid is actually pretty good. Unfortunately I must have forgotten how cringe-worthy parts of the game were. The dialogue, the way it’s delivered by the VA’s, weird characters… I feel embarrassed even when I have headphones in and nobody can see what I’m doing. That’s actually pretty interesting since I do remember playing this years ago and having people walk by every single time something weird or awkward happened. Though I’m sure everybody has experienced that with some game.

Sad Spider-Man

Yeah, a little like that.

Amazing Spider-Man 2: THE “GAME”

Amazing Spider-Man 2 actually really let me down. I’ve purchased almost every single Spider-Man console game for TEN years now and have really yet to be disappointed or regret a purchase. Sure most of them may be just average titles but there are a few really good ones. Even then just by being a big Spider-Man fan it can bump up the enjoyment factor by quite a bit. So after a decade of satisfaction I made the unfortunate decision to purchase this Spider-Man game without waiting for reviews or doing any research.

There just really isn’t anything good I can say about the game. The swinging mechanics improved in some ways but do way more wrong than they do right. The combat is a shallow Arkham Batman ripoff and remains tedious throughout the entire experience. The city is mostly devoid of anything actually interesting to do except for boring, repetitive tasks that affect your heroic level. Completing said tasks rewards you with essentially nothing while failing to do them will punish you with huge energy barriers blocking swinging paths and drones flying up your ass. I don’t even want to talk about or acknowledge this thing anymore. I told Keen to get it out of my house because the sight of it made me ill. He came back instead with a copy of Mario Golf, which might as well be alchemy since he just turned shit into gold.

COMING SOON: Mario Golf & Kirby Triple Deluxe

I just got these in the mail Friday and I’m loving them both quite a bit. Right now I don’t feel quite ready to share my thoughts but I do plan on doing a write-up for both games or if it comes down to it I’ll just write half a post for each and mash it together.

Other Stuff: Caverna: The Cave Farmers

We ordered this quite a while ago and I think it’s actually due to be delivered anytime now. We haven’t written about board games in a while so this should provide for some interesting content when it eventually gets here.

Other Stuff: Is SPACE ENGINEERS any good?

I see this on Steam every day and it keeps chanting my name and saying “Buy me!” Keen thinks it looks boring but I’m not so sure. Anybody tried it out? What kind of survival do you have to do? An inquiring mind needs to know.

Starlight Inception on PlayStation Vita

I have many fond memories of playing TIE Fighter when I was younger and it is still probably my all-time favorite Star Wars game. You’d think that it would have turned me onto other stuff like Wing Commander, but I actually never gave those a try. TIE Fighter is pretty much the only space combat “sim” that I have played but I still really enjoy the game type. It was just the other day when I was browsing the weekly PlayStation store update when I noticed that something called “Starlight Inception” had released on the Vita. I checked it out and apparently it was a successfully funded Kickstarter project and also released on the PC. Since I’ve been drifting more towards handheld gaming lately I was more interested in the Vita version so I reached out to Escape Hatch Entertainment and they were kind enough to drop us a review code. I can’t speak for the PC version of the game but these are my thoughts on the Vita version.

starlight inception space combatVisuals & Presentation

I knew that the Vita version was obviously going to be a downgrade visually but that doesn’t really bother me. TIE Fighter still looks great to me. The visuals are pretty rough, though. When walking around the interior of the main ship (which you do entirely too slow by the way) things look rather plain. However, after I actually got into my first mission I was pretty impressed by the space visuals and how everything looked. The game may not look as nice as its PC counterpart but it gets the job done. Honestly the only things I wish it had were a few particles here and there to give me the feeling that my ship is actually moving but that’s just me nitpicking.

The second mission was pretty awkward. You fly around near the surface of a city which had just recently suffered an explosive attack. The problem is that it mostly looks like a large gray wall with buildings sprouting up as if the view distance was incredibly short distance. I actually tried to find a youtube video of this scene for the PC version and after viewing it I kind of understand what they were doing for that mission. The problem is that pretty much all of the extra effects that actually make that scene work are missing from the Vita version. [Read more...]

Ragnarok Odyssey Ace & Pushing Keen out of his gaming comfort zone

ragnarok-odyssey-aceGaming for us may have mostly taken off with PC games but prior to that we did invest a good deal of time playing stuff like our Master System, Super Nintendo, and later on the N64 and PS2. We used to play all kinds of different stuff together but over the years he has withdrawn into a near impenetrable shell that doesn’t have much room for anything other than MMOs and a few other games. Getting him to even try other types of games can be incredibly difficult.

For years I’ve been trying to get him to play a Monster Hunter game with me but that hasn’t had much success at all. I think I might have mentioned a while back that the first attempt saw my PSP thrown to the ground in frustration. Anywho, a while back I discovered another game in the “Hunting Genre” called Ragnarok Odyssey Ace. From what I could tell it was the updated version of the game like Ultimate was for Tri. I picked it up for my Vita and after playing it for a short while I figured that I might be able to get him to try playing this with me.

Monster Hunter may not have drawn him in initially, but Ragnarok looked like it might do it. Bright colors, Norse-ish theme, wizards, etc. Plus the combat seems more approachable than Monstrer Hunter. If I couldn’t get him to try this out then there was really no hope. After a lot of complaining, guilt-tripping, extortion, and pestering I was finally able to convince him to play it with me. We downloaded the PS3 version of the game (which can play with the Vita as well) and gave it a go. [Read more...]

Birthdays, Backlogs, and Board Games–Oh my!

Keen's BirthdayFirstly I should very much like to wish Keen a happy birthday. You are one step closer to kicking it, etc. I think I do the mortality joke every year but I’m just not feeling it this time. But yeah, Happy birthday and all that! Hurray!

Now onto more important matters…

Backlog

My gaming backlog is really starting to creep up on me. Even more since I’ve neglected many games in favor of playing board games. Right now, just off the top of my head and not including current stuff like Toukiden and Bravely Default, I have:

The Wonderful 101 – I played the demo of this game and I really liked it. Apparently enough so to buy it not to play it. Just recently, i.e. last night, I started playing it and I was reminded why I liked it in the first place. I seriously need to put more time into this one.

Sonic Lost World – I think I’m something like 75% done with this but I really need to finish it up. I’m not exactly sure why I stopped but seeing that I have the attention span of a goldfish I suppose it’s not that surprising.

YS: Memories of Celceta – This one I actually got for Christmas. At least I think that’s when. I did start playing it recently and I’m really enjoying it but it’s probably going on long pause until I finish more current RPGS like Bravely Default.

I don’t even want to look at my Steam list. I’m more than sure it’s full of impulse buys (sales, etc) and the mere sight of it would be enough to cause a panic attack.

Board Games

cavernaWe didn’t get any real chance to play this week but I’m hoping that can be remedied this weekend. Perhaps we can complete the first scenario in Robinson Crusoe and maybe even squeeze in some Pathfinder: ACG. I guess it really depends on what Keen wants to do since it is his birthday and all. He should at least get one day where his vote counts.

We’ve started looking towards future games, too. The Witcher game is on my radar and we already went ahead and pre-ordered Caverna. Technically that last one already came out but it’s near impossible to find. Fortunately they seem to be reprinting it soon. We also decided to back a couple of Kickstarters that looked very promising. One of them is Tiny Epic Kingdoms, which is a micro 4x game and looks absolutely fascinating. The other is a tactical superhero game called Heroes Wanted which I think looks absolutely fantastic. The humor and style plus the superhero theme is right up my alley. It reminds me of games like Freedom Force and The Superhero League of Hoboken. I’m really looking forward to it.

In Other News…

Keen decided to bite the bullet and get a new PC. That’s pretty nice for me since it means I get his old one and now I don’t have to try and run stuff like Battlefield 4 with HALF of the REQUIRED RAM. Seriously, I don’t know how but it does work. I suppose I will also get to play EQ Landmark now that I’ve been set free of my 32 bit system shackles.
I was able to instruct Keen on how to build a circular pillar. I’ve never even played the game but it only took me a couple of minutes to figure it out. He looked at me like I was some kind of mystic space wizard. I’m not saying that’s untrue, but you just don’t go around telling people that kind of thing.