Quickcast Episode 10: MMO Gear
Over the past week I've done a lot of thinking back to older games I've played like DAoC, SWG, EQ, etc. Raph Koster's posts have been particularly enlightening since they…
Raph Koster is still on a roll with his retrospective analysis of all things SWG. He's written about TEFs, Dynamic Worlds, and now today he's written about something that once…
Raph Koster (Google him) wrote a fascinating narrative on how the entire SWG Jedi fiasco unfolded. Although quite long, and honestly not saying anything particularly new, it's well written and…
Okay, now this is hilarious and absolutely off-the-wall "WTF": Crowfall Executive Producer Gordon Walton says, "NGE was my fault." Having read that post this morning I just laughed. Summary: "Hey…
When it comes to community, crafting, and virtual worlds you can consider me a super-fan. I have written post after post since we started blogging in 2007 about UO and SWG…
Luck plays all sorts of roles in MMORPGs. I'm wondering how much randomness we really need, and how much of this random luck based gameplay can be replaced with the player…
I had a very interesting dream last night. I was evaluating the current state of MMORPGs and decided that the current state of affairs had gone on for too long.…
Today's EverQuest Next Roundtable question asks: If a player sells an item to an NPC merchant, should other players be able to buy that item from the merchant? I say…
I was thinking about MMOs the other night while trying to fall asleep, which rarely is a good thing for me to do. What first popped into my head was…