I was thinking tonight about what to write tonight (I’m suffering from some massive writer’s block) when I decided to catch up on the Camelot Unchained videos that released while I was moving; Mark did like 5 of them in one day. I watched the video where Mark talked about character progression and how he [...]
Posts Tagged ‘RvR’
Vertical vs. Horizontal Progression: Can one ever really exist without the other?
Camelot Unchained’s Building and Mining Systems
Camelot Unchained is getting closer to their goal, but even closer to their deadline. I’ve pledged, and I think a lot of our readers have pledges as well. CU’s building, and in a way part of its crafting, system was revealed recently. Personally, I would have lead with this information. This is huge. In fact, [...]
Will Camelot Unchained have its own version of Darkness Falls?
The Camelot Unchained Kickstarter is coming along nicely. They broke a $1,000,000 two days ago, and tomorrow they should be announcing their stretch goals which I hope (and believe) will increase the number of pledgers — pledgers actually being the issue and not the amount they pledge since the average donation is quite high. I’m [...]
Penalties for dying in PvP
The subject of consequences isn’t foreign to this blog. We talk all the time about wanting games with more meaningful decisions. Over the past few days, Mark Jacobs has been publishing a lot of what he calls “Foundational Principles” wherein he discusses his thoughts on this very subject. While reading his thoughts, and contemplating my [...]



