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Baldur’s Gate Enhanced Edition Impressions

Baldur's Gate Enhanced Edition LogoWe finally picked up Baldur’s Gate Enhanced Edition for PC.  The reason we waited so long was that we originally thought the Beamdog client (sorta like STEAM) was required, and we didn’t want yet another client.  Thankfully we realized the game can be downloaded with its own patcher (like an MMO would use) and can be standalone.

We’re only a few hours into the game because it took us so long to make our characters.  This happens to us in every D&D game we play, whether it be a Pen and Paper adventure or a game like Neverwinter Nights;  We spend hours making our characters and getting everything just right.  We’ve still made great progress, completed many a quest, met more group members than we can bring along, and slain a few beasts.

First of all, the game runs really well.  If you’ve ever tried to get Baldur’s Gate working on your modern PC you know it can be a pain.  This installed perfectly and hasn’t given us trouble yet.  Multiplayer was pulled off without a hitch, but make sure you open the port required or else it won’t let you join games.  We hear there are issues if you try playing with more than one other person.  Given that multiplayer is still in beta, issues are to be expected.  It’s worth noting that in the menu it says that in a future patch there will be a browser to see active and available games which is neat. Note: The use of Hamachi allows for easier multiplayer if you have a larger group of friends.

As for the gameplay itself, we love Baldur’s Gate.  Something about these old games just resonates with us.  We love how the dialog adapts to your situation.  The NPC’s know you’re short if you’re a gnome, and characters recognize actions you’ve taken.  These days games just have the same text for everyone, and there’s a ‘nice’ or ‘rude choice’.  In Baldur’s Gate, you really consider the role-play before picking an option.  When encountering a stranger who asks where you’re going, do you tell them you’re on your way to meet your friends or do you try to stay neutral and get away — why should you share your identity?  So cool to really immerse oneself in the story!

If you plan to play multiplayer like us, you’ll want to know that the game assumes you’re playing single-player.  The host can set permissions for who can talk and control characters, etc., but more than that you share a gold pool.  When one person spends, it spends for both.  Everything is attributed to “the party” as though it were a single-player game and the other person just has control.  This works perfectly fine, though, if you simply communicate with the people playing.

What’s enhanced about the game?  Cutscenes aren’t poor CGI — they’re more like a static moving art; They look good.  Resolution is higher, you can zoom, sounds are improved, and everything seems to run slightly better than the original.  Class kits, subraces (which we can’t find), and classes from BG2 are available.  There’s a reason it’s called the “enhanced edition” and not a remake, but the changes are indeed noticeable and worth every penny.

We have quite the journey ahead of us, and we’ll update you with any additional impressions we have along the way.

K&G’s Holiday Buyer’s Guide 2012

Keen and Graev's Holiday Buyer's Guide 2012

The holiday shopping season is once again upon us! We are continuing our tradition of posting a Holiday Buyer’s Guide. Every item on our Holiday Buyer’s Guide is not only something we already own, but something we truly recommend and give our seal of approval. That’s what makes our guide unique, and hopefully useful to our readers. If you have any questions, please ask us and we’ll do our best to point you in the right direction towards the perfect holiday gift.

Find our entire Holiday Buyer’s Guide 2012 after the break, and please share your picks for the top gifts this season in the comments! Continue reading “K&G’s Holiday Buyer’s Guide 2012” »

Borderlands 2: Captain Scarlett and her Pirate’s Booty DLC

Borderlands 2 DLC: Oasis

The first Borderlands 2 DLC has arrived.  Captain Scarlett and her Pirate’s Booty gives players the opportunity to embark on a side adventure for more killing, more exploration, and most important more booty loot.

I’m usually not big on purchasing DLC.  I think $10 can be a big price to pay for additional content, and rarely does that can’t justify the price.  That’s not the case with Captain Scarlett and her Pirate’s Booty.

Borderlands 2′s first DLC is actually really good.  In fact, I think it’s better than most of Borderlands 2 campaign.  Why do I say that?  I think the new zones are much better.  I like the look of the zones, the funny writing, the pirate monsters, treasure hunts, and the new flying boat vehicle.

Starting at level 15 you can go to Oasis, the first quest hub of this DLC.  Note that the DLC scales with your level.  Graev and I are level 46 and 48, and the mobs are our level.  Also, the loot scales nicely.  Not more than 10 minutes into the content we snagged some great upgrades to our arsenal.

Zipping across the sandy dried up pirate-ridden coves in a hover boat while shooting explosive harpoons is a blast.  Graev and  I think the level of detail that went into creating the experience of Captain’s Booty surpasses a lot of what went into some of the zones in the original campaign.

The quests themselves are still the same old archaic “go get me this” or “go kill this and come back.”  I wish the vehicles could be used for more than traveling to the quest location.   The plot of Captain’s Booty isn’t necessarily great, but in my opinion  the rest of the campaign wasn’t great either.

If you’re like us, you’ve already put in over 80 hours into Borderlands 2.  The several additional hours of fun you’ll get out of Captain Scarlett and her Pirate’s Booty DLC is worth the $10.

Do your chores!

Gameplay should never feel like a chore.  I don’t care if it’s grinding, questing, raiding, or going through a story; If the activity feels like a chore it is poorly designed.

Dailies are chores.  Reputations are chores.   Anything that mimics a checklist of activities that must be done before doing what you would rather be doing is most likely chores.

Please don’t confuse hard work and the sense of ‘earning’ something as a chore.  I’m not saying that all barriers to entry into all aspects of the game should be removed, just those repetitive and pointless exercises — those activities that make you say “Crap I have to do …”  It’s the “have to” part that usually indicates a chore.  Something you feel like you have to do, despite maybe not actually being forced into it — a compelling urge like the game is making you because if you don’t you’ll be at some disadvantage.

I talk a lot about how games can be improved from the ground up, but removing the parts that suck and discontinuing the practice of relying on them for content wouldn’t be a bad start.