DAoC was about PvE

In yesterday's post about Crowfall I mentioned long-term goals and driving factors for why players should care. What makes someone wake up at 3am to defend a relic? Why should…

19 Comments

The Support Role

Some of my fondest MMORPG memories came from playing a support role. Today's MMO'ers can't fully appreciate what it actually means to be a support class -- most probably think it…

17 Comments

Improving Monster AI

We've had quite a productive discussion in the comments of this week's articles. Another great topic came up about improving monster AI. Lately the trend has been more toward highly-scripted encounters resembling…

18 Comments

Item Luck in MMORPGs

Luck plays all sorts of roles in MMORPGs. I'm wondering how much randomness we really need, and how much of this random luck based gameplay can be replaced with the player…

11 Comments

Outlandish Gear

World of Warcraft started the whole crazy gear trend. Gear in raids has always been more elaborate, but when it comes to massive shoulder pads, flaming eye-hole-thingies, and ridiculousness, WoW…

13 Comments