TimeWalking Dungeons & Getting Loot Easier

WotLK Timewalking

I decided to take a break from the sea of endless quests in Nagrand to start running some dungeons. Amid the streamlining of this and that, and the confusing design elements which I’m pretty sure have even Blizzard confused right now, I see some things they’ve done that I really like.

I participated in this whole Time Walking event dealy they got going on every so often where you can queue for dungeons from past expansions but they drop loot that’s good for your characters today (iLvl 630’ish?). This time it’s Wrath of the Lich King. WotLK was the best expansion in WoW’s history for many reasons. I think they even had the most subscribers during those days so I bet I’m not alone in that opinion. The dungeons in WotLK are really, really good. For whatever reason, I’ve never been able to run dungeons ad nauseam quite like I can those WotLK.

Well I ran three of them last night in my 1.5 hours of play and I was able to upgrade 4 items right from dungeons. I started earning these tokens–I can’t even remember the name because WoW has so many stupid currencies–which turns out I can spend on even better gear than drops in the dungeon. Sure enough, I upgraded 6 items last night and skyrocketed my character’s potential. I’m now able to do half of the available raids in the raid finder and will start queueing for those here soon. Remember, my goal is only to see all of the content in WoD before Legion comes out.

Not only have they made old fun dungeons relevant and worth running again, but they’ve made getting gear for someone in my situation a lot easier. Those are both plusses. I’d like to see dungeons provide more opportunities for people to get gear more easily. Not only that, I’d like to see opportunities to get the gear I want more easily. But I’m also in the group that wants raids to be more about story and seeing the content rather than the challenge of grinding it out.

Early Thoughts on my Return to WoW

Yeah, I returned to WoW. I’ve put in a few hours casually over the last 4 days and have to say I’m starting to really, really enjoy the leveling experience in Warlords of Draenor. In fact, so much so that I am regretting having not played from the beginning. Technically it would have never worked given I was busy getting married, etc., but there is definitely a twinge of “Ugh I missed out on this in its heyday.”

This post is simply going to serve as a place to dump a few quick thoughts on my experience thus far, and maybe even get a little bit of your feedback and help on some questions.

I decided to roll up a Hunter. I plan to convert him to a melee spec Hunter when Legion launches. I’m enjoying how Hunters have changed since I played one as my Main from Vanilla through WotLK.  Any advice on a particular pet?

Khadgar has Atiesh, Greatstaff of the Guardian

Why does Khadgar have Atiesh, Greatstaff of the Guardian?


I love the emphasis on lore and story. Right from the get-go we meet Khadgar and Durotan and really big players. So much early RTS lore being thrown at me. However, I’m sorta confused. So uh.. where’d Khadgar come from? Wasn’t he in Outland in Shattrath? And why does he have Atiesh, Greatstaff of the Guardian?! Isn’t that Medivh’s staff?

WoW Garrison

Having a useful, functional place to upgrade and work on is a welcome change of scenery


The Garrison system is fantastic. I think adding a place to call “home” is definitely a much needed change of pace from everyone roaming around a capital city. The feigned sense of social contact in WoW was off-putting. We were never there to chat. At best it made for inspecting people and suffering from gear envy. Having a practical and useful place that generates items, income, and something to do — a reason to log in that isn’t the same kind of daily quest — is welcome.

Atmosphere & Quests

The zones themselves seem much grander than typical WoW expansions. MoP was so bland and the lore and atmosphere stank in comparison. I really feel a sense of “Warcraft” here.

Quests in Frostfire Ridge were quite good. I like the emphasis on cinematic and leading me around via story. On the main map there is a Story Progress indicator which is nice to see how far I should be progressing through a zone. Thus far, the story has taken me to all of the outposts and I feel like I finished everything I wanted to do in Frostfire Ridge by the time the story took me to the next zone.

[Spoiler ahead] When Ga’arn told his brother the tribe needed their Warchief and Durotan’s eyes widened… then Ga’arn sacrificed himself and yelled “LOK’TAR!!” I had the best nerdy goosebumps and was on the verge of getting emotional. Whew… starting to feel it again… okay, moving on.

Questing itself is definitely not bad. Yeah, it’s the same old stuff but man when you go to other games and do their quests and you come back to WoW it’s like a warm chocolate chip cookie giving you a hug. As far as themeparks go, WoW is king and no one else should even try.

WoW Rare mob spawns

Gathering treasures and hunting “rare” mobs adds fun

Treasure and Rares

One of my absolute favorite additions are the treasures and rare mobs/items around the map. I LOVE the exploration element that exists even when I cheat with this UI mod that shows me where everything is located. Personally, seeing these rares on the map is even more push for me to go out of my comfort zone. I also like how they can require a little effort and acrobatics.

Gear Upgrades

REALLY cool feature I just discovered is random gear upgrades. I got a quest reward that I swear went from a green to an epic. I now have like 5 epics that are way better than the quest reward was going to be. Such a neat dynamic element to a very stale questing model.


I’m excited to see what adventures the next zone brings

I’m just now entering the second zone: Gorgrond. Setting up my outposts was yet another “cool, that’s neat,” moment. Those moments will keep me engaged and wanting to continue logging in to level.

Bring the Player Not the Class

For a while, Blizzard followed a “bring the player not the class” mantra… or tried. Now whether or not they actually stick to this isn’t really what I want to debate. My big question here is why can’t it be both? Why can’t we look to the person who plays their class best AND plays a class that brings something interesting, unique, and needed to a group or raid?

I believe that every class should offer something useful and be so different from the other classes that you can’t so easily bring one over the other. I want to make a distinction here that I’m not saying every class should be mandatory. I’m saying that no class should be at a distinct advantage, and no class should be unwanted. If two DPS classes are both LFG, one should not be at a disadvantage because their DPS is inherently inferior and they offer nothing else to a group but their raw damage output.

Similarly, I don’t think that every class should be an easy ‘push a button and win’ combination. If Rogues are the “best melee DPS”, not every Rogue should be the top DPS. If Clerics offer the best direct heals, not every Cleric should immediately be the best healer just because they play a Cleric.

And lastly, no one class should be able to do everything.  Duh [At least you’d think so.]  Homogenization is a detriment to fun.

TLDR: Balance the classes, please. And while you’re at it let truly skilled players stand out above the rest. Bring the player, AND bring the class, for the RIGHT reasons.


EverQuest Ragefire Raids & Instancing

Yesterday I wrote about why I like the instancing in EverQuest. I think Daybreak did a nice job of meeting the average player’s needs quite well. After yesterday’s post went up, Daybreak announced some changes to the instancing system as it pertains to raiding and zones which contain popular raid monsters.

Let’s take a look at the patch notes.

[expand title=”View the Patch Notes” swaptitle=”Hide the Patch Notes”]

At launch, as now, there is only one Lord Nagafen and only one Lady Vox. If you defeated them, you also had to compete with a server full of people who wanted to defeat them, too. That’s a pretty big accomplishment.

So, in the spirit of making raid content more available while still allowing for competition and accomplishment, here’s what we have planned for an update in July:

  • Nagafen’s Lair, Permafrost Keep, the Hole, and Kedge Keep are now load-balancing zones. This will let more people have access to these zones for XP and non-raid items (WTB GEBs, PST).
  • We now have a way to prevent raid targets from spawning in extra load-balanced zones. We have done this with Lord Nagafen, Lady Vox, Master Yael, and Phinigel Autropos so they will only ever spawn in the base version of their zones.
  • All raid targets (dragons, Phinigel, Yael, and gods) now spawn more often than they used to, but have a much larger variance in their spawn times so they’ll be more difficult to predict.
  • We’ve made the raid bosses more difficult, so that they will require coordination of more adventurers to tackle them successfully. Healing and support should once again be very important in these encounters.
  • Speaking of Hate and Fear, while we didn’t implement load balancing, we did reduce the respawn time of all non-raid targets by two thirds. Any mini-bosses that didn’t have persistent timers (such as the Fear golems) now have them and have additional variance in their respawn times. This means that they won’t necessarily be spawned when the server first comes up.


Now before I begin, I’m not a raider in EverQuest. I don’t enjoy the toxic community currently dominating that space. I don’t plan to raid. I’d participate in invite, but do not consider raiding necessary to enjoy EQ. So really none of this affects me except the part where I can now get more gear easily from the non-raid encounters.

That said, for the people who DO like to raid in EQ, but aren’t apart of the 1% doesn’t this have much of the opposite effect? I have a few questions that just do not make sense.

  • What stops Raid Guild X from filling all spots in the raid zone, forcing everyone else out of it and never able to enter?
  • Doesn’t increasing raid variance make it more difficult for casual players to have a chance at participating since those players aren’t regularly camping mobs for 12 hours a day?
  • If the targets spawn quicker, doesn’t that mean the rich just get richer?

I’m curious if Daybreak really thought this one through. All this will end up doing is creating a competition for the 1% to sit around in the base instance of the raid zones. But hey, I’ll be in /pick 2!

Great Weekend in EQ + Some Good Grouping Lessons

My weekend was filled with great gaming. I played Assassin’s Creed Unity and Splatoon with my wife, then spent a good deal of time leveling up my characters in EverQuest. I’ll write more on the other two later because I really want to write about a few of my EQ highlights from this weekend.

Keen the Bard progressed a little bit. My bard is the character I most want to play later on in levels, but I’m keeping him part of the guild static group we have going.  For a group around our level(levels 17-21 at the time) it’s sometimes tough to find a spot in Unrest given how crowded it can be. Three of us decided to take our group and head over to Upper Guk to check out the leveling scene. We build a lower sewers team that ended up bringing in about a level and a half before we decided to call it for the night.

My Mage is where I spent the bulk of my time this weekend. I’m having an absolute blast leveling him up! Twice this weekend I found myself in stellar groups pulling constant streams of mobs in Unrest. I was the main DPS in both groups which, in EQ speak, means it was my job to burn something down very quickly if we got a bad pull and also my job to make sure things generally do not stay alive for too long and drain the healer’s mana. That leads me to a couple of important lessons I encountered this weekend: (1) Know your role, and (2) When you get a good group you need to socialize.

Know Your Role

This might be one of the best things about EverQuest. Even in a state where things are generally easier, roles are clearly defined. As I mentioned before, I am a Mage and that makes me the DPS. I’m not the puller. I’m not the tank. I’m the guy who blows things up. The puller’s job is to make sure we have a steady stream of mobs — without him the EXP is slow. The tank is responsible for tagging what the puller brings in and keeping it (generally) off everyone else. The Healer is responsible for managing their mana and ensuring no one dies (notice I didn’t say at full health). I could go on and highlight more specialized roles like CC and other support, but that’ll suffice.

I ran into a few people this weekend who seemed to either forget their role, or never learned what it was to begin with. When roles are played properly everything is amazing and smooth, but the opposite is true. We had an enchanter who never used Mez. I don’t know if he thought we didn’t need it, or simply was lazy, but he was nuking constantly. As a result, our healer’s mana was always low. That meant I had to nuke more to keep the mobs from killing people. The dominos kept falling from there.

Having clear roles makes everything more fun for me. So much more dynamic than everyone being DPS and having a healer and tank loosely filling their role while DPSing as much as possible.

Get to Know Your Group

Last night I was in a group at the Fireplace in Unrest. Awesome spot to EXP in. I went from level 20-22.5 in like an hour and a half. We had a few hiccups getting started, but quickly found our rhythm. We started chatting and having a good conversation as time went on. I learned about their past experiences with EQ. I learned what alts people were playing. Loot was dropping and we would congratulate each other and try to pull named mobs to get the other guy who wanted the tunic a chance at the drop.

The genuine consensus was that everyone was hoping everyone else was going to stick around a good long time, and generally we all did. At the end of the night when it was time for me to log (curse getting up at 5am for work) several people said they added me to their friends list. I used a line I hadn’t used in over a decade: “If you guys are ever looking for another and need a Mage to blow things up, definitely give me a shout!”

I know from experience that I WILL get a /tell from one of these people in the future. They will be in a group or leading a group one day and they’ll see me on the LFG tool and say, “Hey guys invite him, he’s a great Mage!”  Seriously, even if I wasn’t the best Mage ever they’ll still vouch for me because I know my role, I perform it well, and I was personable.