Posts Tagged ‘PvE’

Why I’m excited for WildStar

Over the past few days I’ve had this horrible pit in my stomach caused by an acute lack of MMOs to play.  Looking around to remedy my situation, realizing nothing will currently cure me, and hoping there was something in the future, I turned to a game that I’ve only had slightly visible on my [...]

Leveling Isn’t Necessary

Just like PvP, leveling isn’t necessary. In fact, I think leveling and designing leveling is not only a waste of time for developers, and as a result a direct waste of money, but its also detrimental to game design when it isn’t necessary but included anyway. In World of Warcraft, I find most  of my [...]

Vertical vs. Horizontal Progression: Can one ever really exist without the other?

I was thinking tonight about what to write tonight (I’m suffering from some massive writer’s block) when I decided to catch up on the Camelot Unchained videos that released while I was moving; Mark did like 5 of them in one day.  I watched the video where Mark talked about character progression and how he [...]

Emphasize Community Content

My last post was all about de-emphasizing the role of guilds in content and gameplay.  I think in order for that dynamic to work, server communities must be given enormous power over how the content on the server is completed.  The best examples I can think of are from my past experiences with EverQuest and [...]

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