I wasn’t sure that I would be picking up Ni No Kuni: Wrath of the White Witch or not. It had nothing to do with a lack of interest and everything to do with the fact that I couldn’t get the Wizard’s Edition of the game, which left a rather sour taste in my mouth and a large pit in my stomach. If you don’t really care about any of this then just skip down to my impressions of the game.
I should probably try to explain some things first, at least the best that I can. Originally Ni no Kuni was a Nintendo DS game, which never left Japan. In it you played a young wizard and utilized the touch screen to draw spell glyphs. In order to help you with this task each game came with a really neat wizard’s companion book that featured tons of info ranging from spell symbols, familiars, items, alchemy, etc. You pretty much needed to use it all the time. This concept actually resonated with me rather well. I liked the idea of needing to consult your wizard manifesto in order to learn things and solve puzzles. It kind of gave me the same vibe I got from old copy-protection manuals for Quest for Glory games. Most people probably didn’t care for that but I really dug it.
Read more for my early impressions of Ni No Kuni: Wrath of the White Witch! Continue reading “Ni no Kuni or: How I Learned to Stop Moping and Play the Game” »




