WildStar’s path system fascinates me. Paths are almost class-like identities, but they’re not a class. They represent a playstyle, or how you like to play MMOs. In the lore, your path represents your responsibilities once you reach Nexus. This is ‘extra’ content for the players to involve themselves in beside the normal ‘leveling content’. That’s what fascinates me; someone is trying to create
Explorer is for people who want to go out and see the world, Soldier for those who like killin’, Scientists for the nerds who like puzzles and knowledge, and the Settler for people who enjoy socializing and building stuff. You better believe I am ALL about the Settler. I can totally identify with JPHiggenbottom from the latest WildStar DevSpeak video.
Types of missions someone of the settler path can enjoy:
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EXPANSION: That town ain’t going to improve itself. So step up, strap on a toolbelt, and get to work building things that make everyone’s life a little easier. | ![]() |
CIVIL DEFENSE: Town guards can handle the small stuff. But when the biggest, meanest monsters on Nexus come a-knockin’, you’ll step up and save the day! |
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SUPPLY CACHE: Who has time to sit around and wait for vital supplies to show up on a platter? Put on those boots and bring home the bacon! | ![]() |
INFASTRUCTURE:Are you ready for some serious real estate development? Then do your civic duty and build hospitals, taverns, and spaceports for your friends and allies. |
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PUBLIC SERVICE: Some people just don’t have the grit and backbone to get the job done. Good thing you do. Achieve tasks for the greater good, and get rewarded for it. |
Constructing beneficial structures for friends and allies sounds awesome. I’m imagining being able to build quasi-permanent structures that stay for at least as long as I am online. Ideally they’d be permanent, but I have realistic expectations. If I can make a structure in a quest hub that will buff other players who come in, and I get rewarded for that… how freaking cool is that?! Making turrets to defend towns, building taverns for people to stop by and visit, or simply being able to think about the actual act of making things is just really, really appealing to me.
To me, this kind of thing is innovative. I was losing hope, but Carbine Studios is showing that even in a themepark there are ways to tip your hat to different playstyles beyond just killing mobs and running dungeons. Two people may both be Gunslingers, but one might be a Gunslinger Scientists and the other a Gunslinger Explorer. Both players get what they want in a way that appeals to the individual most. I love the idea, and I am now even more eager to play WildStar. Now who wants to give me a beta invite? Please?








Recently the last bit of my willpower eroded away and I found myself with a brand new PS Vita. There were several different factors that drew me to the system but chief among them was Soul Sacrifice. The game doesn’t actually release until the 30th but there is already a fantastic demo available that shows off several of the game’s key features.
