The Legend of Zelda Main Theme Piano Cover (Arranged by My Wife!)

My wife arranged more video game music! I suggested she give Zelda a try and she decided to go with the original theme as it’s now the 30th anniversary of The Legend of Zelda. She put her own twist on it that I think has an interesting feel, both dark and then brighter like there’s the hope of a hero. She’s never played a Zelda game in her life, either. I think I’ll have her check out and watch me play Twilight Princess on the Wii U which arrives tomorrow.

Next up: The Elder Scrolls III: Morrowind theme.

 

Catching up after a long week

I’m back from my 4 day business trip to Seattle — forgot to mention I would be gone. I missed SoCal quite a bit. All that wet stuff falling from the sky and people smoking everywhere took a bit of getting used to for me. Living in the suburbs in the Inland Empire (greater Los Angeles area) we see very little of either of those things these days. I caught some kind of cold from the trip which either came from all the people hacking up a lung on the plane or the rain.

miitomoI had my first experience with Uber while in Seattle, and proceeded to use it a dozen times. That was pretty cool. I was marveling at how incredible it is that I walk out of my hotel, tap a button on my phone, and a car pulls up. I get in the car, it drives me where I told my phone I wanted to go, and when I get there I just get out of the car and go along my way never having to exchange money or interact with anyone (if that’s my desire). Technology is getting pretty darn cool — especially where our handheld devices are concerned. Now if only gaming could catch up a bit. Seems to me we’ve stagnated a bit on these dumb time waster games and haven’t seen much for mobile devices.

Nintendo’s first official first-party app Miitomo launches next month. I’m once again a little confused by their direction with new products. Miitomo is going to be an app about dressing up your Mii, talking with friends, and taking photos with your Mii. I was hoping for more from them when Tatsumi Kimishima took over. Just not seeing any of that yet. Where’s the true first party GAMES rather than these awkward Japanese inspired social mechanics?

Interestingly enough, Nintendo continues to push forward with updating games they released in the past for use on the 3DS family of systems. FOr example, Pokemon Yellow Special Edition Pikachu Edition launches on February 27, 2016 ($9.99). Pokemon Yellow was released 18 years ago! I love that they are bringing back these titles, but I’d also love that Zelda open-world RPG we’ve been waiting on for a few years now. I’ll be a tad bitter if the Nintendo NX launches and all these Wii U games we could have had are pushed out a generation.

Settling back into my routine is nice. I’m going to pick Final Fantasy Explorers back up and continue pushing forward. I’m loving the Machinist and looking forward to the Red Mage. Also playing LEGO Dimensions, Just Cause 3, and way too many games — write ups coming soon. Several of you have joined us in Albion Online. If you need a guild invite let me know! Our island is awesome for free crafting on high-tier stations.

The Legend of Zelda: TriForce Heroes Review

TriForce Heroes Review triforce-heroes-3dsThe Legend of Zelda: TriForce Heroes just came out on Friday, but Graev and I have logged numerous hours in what I think is one of my favorite 3DS games yet. TriForce Heroes is a multiplayer experience designed for three players to work together to complete levels comprised of various platformer puzzles and challenges. While the game does allow people with absolutely no friends internet connection to play by themselves, the heart of TriForce Heroes can only be found in its multiplayer experience.

You take on the role of Link. And your friends (or random online people) take on the roles of… Links. That’s sort of where the story in TriForce Heroes begins to break down. You’re all heroes, but at the same time you’re not. Apparently Nintendo has said (these?) are the same Link from A Link Between Worlds, but you’ve come to Hytopia and decide to hide your heroic origins by dressing up in what can only be considered fantabulous outfits. Oh yes, the story gets better… or worse… or better?

triforce-heroes-totemThe gist of the story here is that Hytopia, a kingdom passionate about fashion, has been plagued by this awful witch (known only as “The Lady”) who has cursed the beautiful fashionista princess with the most unimaginably horrible curse of all: To forever have to wear this ugly brownish bodysuit thing. It is up to you (or the three of you) to save Hytopia from this awful curse by entering the Drablands (eye roll) and fulfill the prophesy to stop “The Lady.” So yeah.. the story sucks. It’s worse than any story in any Zelda game ever–and has matching dialog too. But if you completely ignore the story, the gameplay is phenomenal. Oh, and I can’t forget to mention that your goal throughout this entire experience is to also acquire crafting materials to make yourself some chic outfits with bonuses.

Gameplay is similar to just about every handheld Zelda game thus far. I personally think it handles like a dream. You’ll queue up with any combination of 3 whether it be people you know or randoms or any mixture. Your goal in every level is simply to get to the end, and to do so requires utilizing unparalleled amounts of teamwork combining different items and strategies. You’ll be coordinating attacks, movements, and abilities that rival the coordination of a WoW raid boss–not kidding. Sharing the same hearts for health and being able to hurt each other with bombs makes the whole thing

triforce heroes carrying teammates

Graev (in green) carrying this guy (red) who was so bad. He flailed wildly with what could only have been the maddest of attempts to free himself.

Solving levels can be quite a challenge, and doing so with absolutely no voice communication is the best part of TriForce Heroes. Some reviews I’ve read consider the lack of communication a negative, but I think it might be this game’s biggest strength. Spamming the emojis of “Throw!” “Over Here!” and “Item!” etc., have brought on tears streaming down my face. I was laughing so hard last night that I got a massive headache. I haven’t laughed so hard in months! Graev and I were playing once level and the guy we teamed with was so unbearably bad that Graev finally said screw it and picked him up, unwilling to put him down, and forcefully carried him over his head like a bomb through half the level.

The intricate puzzles you’ll be solving, and the hilarity of doing it while having to rely on two other people to often be completely in-sync make for a chaotic yet addicting experience. Even when you come across someone who is so bad it makes you want to cry, you’ll be jumping right back in to see how much better you can do on that level the next time around. TriForce Heroes is just that kind of game. The attention to detail is so finely crafted around this multiplayer experience that it’s simply a masterpiece in that regard. You’ll easily put in 20+ hours before feeling anywhere near like you’ve played the same level twice. That’s the beauty of that multiplayer interaction.

Yoshi’s Woolly World

Yoshi's Woolly World Review

When I sat down with Graev to play through Yoshi’s Woolly World I can honestly say I wasn’t expecting much. The premise of playing a character in a world of yarn was strange and certainly not my preferred textile. But within minutes all of that predisposed bias went out the window as I stuck my tongue out, ate Graev, and ‘produced’ a yarn egg with his face on it. I proceeded to throw him at the nearest thing and watched as it brought the scenery to life.

The video above should give you a great frame of reference for what I’m talking about.

Yoshi’s Woolly World is an awesome platformer, and one I must admit would not be anywhere near as fun playing by myself. Gameplay is straight forward: You run, jump, hover with a little upward motion, stick your tongue out to pull things in, spit stuff out, and ‘produce’ balls of yarn if you choose to have the item you just ate come out the… other end. This will all feel completely familiar to anyone who has ever used Yoshi in any of his forms. Unique to Woolly World is the ability to use yarn which you can aim and throw to build and alter parts of the stage.

Co-op play, again, is the key here. ‘Utilizing’ each other to overcome obstacles, find new areas unique to co-op, and just overall working your way through the levels is way more dynamic with two players. As usual, Graev and I often feel like playing together makes the stages more challenging. Jumping on each other to save ourselves tends to foster a, “WTF did you do that for” experience. 😛

Yoshi's Woolly World

The Amiibo bundle is only a little bit more and worth it!

Each level requires careful attention to detail to uncover the myriad of hidden daisies, bundles of yarn, beads (that I think look more like gems), stamps, and hearts to try and beat the level with full health. Gathering all of the yarn bundles on a level gives you a Yarn Yoshi themed to that level that you can then use anywhere. You’ll want gems so that you can purchase badges to use on levels such as making all yarn balls big and other neat little boosts. While any given level can be beaten fairly quickly — in fact, very quickly — taking it slow to find all of these collectibles is where you’ll find the most depth and enjoyment.

I was expecting the levels, for the most part, to be a cakewalk. They’re actually pretty tough, especially when you play the hidden levels unlocked by getting all of the daisies in a world. The levels feel incredibly hand-crafted and some of the puzzle-like nature of unraveling or manipulating the cloth and yarn makes for an awesome “Oh wow look what I found” moment. The various mechanics they introduce are fun and fitting to the setting.

There’s tons to see and experience.. I think Nintendo was very clever with incorporating the theme of a yarn and clothlike world. It works, and they definitely embrace it to its fullest. I think my only complaint would be that you do reach a point on some levels when you’re like, “Okay I’m ready for something new…”.  Oh, and sometimes I think finding all of the items can be a little tedious, especially if you realize at the last second, “Crap I missed that Yarn and can’t go back!”

Overall, Yoshi’s Woolly World is an awesome game and one of the best on the Wii U.

Also Not Sure Whether or Not to Get Skylanders SuperChargers

We’re big Skylanders fans. We’ve played them all from day one. We even have week one footage of the original Skylanders launch on Youtube. The fanboy force is strong over here. We normally receive a review copy of Skylanders from Activision, but so far we haven’t received any SuperChargers. It got mailed late, right? It’s just lost in the mail and will be here any minute, right? Right? ::lower lip quivers sadly::

I posted last night about my dilemma over LEGO Dimensions. It’s expensive, it might just be another LEGO game, yada yada, but it’s LEGO and it has Gandalf and Doctor Who and who am I kidding I want it.  The same dilemma exists over Skylanders SuperChargers.

Skylanders Superchargers Action Pack Skylanders Starter Pack = $75.00

Vehicles: $15 each (I’d want a couple)

Skylanders: $13 each  (I’d want a couple)

Sea Racing Action Pack: $35 (New tracks like a Mario Kart circuit, a vehicle, and a Skylander)

There are also “Dual Packs” with a character and a vehicle coming in around MSRP $25 but those have a release date in October. As always, Skylanders are releasing in waves. Wave 1 will have like 4-6 characters and vehicles, wave 2 adds more, etc.

Predicament: Skylanders Wii U vs. PS4 (or Xbox One)

SuperChargers Wii U

SuperChargers on Wii U allows you to play Bowser and Donkey Kong Skylanders which are ALSO Amiibo! Are you freaking kidding me. Genius and insidious in all the right ways. The Wii U version of the Skylanders SuperChargers Starter Pack comes with Donkey Kong, and the 3DS version comes with Bowers. The Hybrid Amiibo/Skylanders do not work on PS4 or Xbox One, so that’s a huge swing to the Wii U side of the fence.

There’s this question as to whether or not the Wii U version looks inferior, but from all of the videos I’ve watched I can’t tell a difference. Anyone out there have a comparison video or own a Wii U copy and see a huge difference?

SuperChargers Has Online Co-op and Racing

Here’s where this gets even harder for me. Skylanders SuperChargers introduces a new mode for racing vehicles that is very similar to Mario Kart; Oh, it’s also online competitive play. Awesome. They also have online (and couch) adventure mode co-op (play the story with friends) which is … yeah, that’s awesome too. Graev and I could play together which is always a HUGE plus for us.

To Skylanders or Not to Skylanders

When all is said and done, I’m probably sitting at (including tax) $180 of Skylanders Superchargers stuff that I want. Whew… But it has multiplayer co-op for the story and competitive racing.  The struggle is real on this one. Have any of our readers out there already bought Skylanders Superchargers? I know some of you have “kids” who like to play. Wink. wink.