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Currently Playing: Animal Crossing: New Leaf

I wanted to write about this game like a week ago but our copies were in a state of shipping purgatory or something and didn’t manage to get here until quite late. Since then both Keen and I have been glued to our 3DS screens and doing our damnedest to shake the yolk of oppression placed on us by our Raccoon overlord, Tom Nook, all while juggling the new responsibilities that come with being Mayor. Most people have probably played or at the very least heard of Animal Crossing so I’m just going to go into the game elements that are new and appealing to me.

Animal Crossing New Leaf ReviewThe new housing options are a much welcomed addition to the series. Mr. Nook takes a slight step back in this installment and deals only in real estate, but make no mistake, he will gladly shoulder you with crippling amounts of debt every time you want to upgrade your house. Now you can also buy different additions to the outside of your house. New doors, fencing, roofing, etc. A regular item store still exists and is run by Nook’s kids, Timmy and Tommy, so the whole Nook clan will be able to meet your housing needs.

Making designs for clothing has never really been chief among my Animal Crossing interests but for some reason I’ve caught the bug in New Leaf. You can make some pretty swanky stuff with the new pro-design options that let you have independent designs on the front, back, and sleeves. I’ve been working on a line of Adventure Time clothing featuring Finn and Jake. Pants are another neat addition to the clothing aspect of the game. Or skirts, if that’s your thing. You get a lot more options now to make your villager quite stylish. Continue reading “Currently Playing: Animal Crossing: New Leaf” »

Keen’s E3 Wrap-up

E3 can be summed up in one word for me: Expensive.  The past few E3′s have really left me feeling… not disappointed, but wishing there was even more.  This year, two new consoles and a ton of games were announced.  Both the Xbox One -and- the PS4 look great to me.

Kitty MarioLike Graev, I really don’t participate in the console bashing.  I want fun games; I buy consoles with fun games.  I own a Wii U, and I will eventually own both the PS4 and Xbox One.  For now, I’m sold on the PS4 being the first of the two consoles I buy, with the Xbox One coming as soon as I can squeeze a few hundred more dollars out of my paycheck.   My reason for going PS4 first?  Microsoft lost me when they took their emphasis off gaming.  It’s that simple.

Nintendo was my overall winner based purely on what excites me the most. I think Nintendo is really trying to prove they understand that everything they do should be catering to their fans. Just look at the list of games they showed off:

  • Super Smash Bros.
  • The Legend of Zelda: A Link Between Worlds
  • Mario & Luigi: Dream Team
  • Yoshi’s New Island
  • Donkey Kong Country: Tropical Freeze
  • Mario kart 8
  • Sonic Lost World
  • ‘A New Title’ developed by Monolith
  • Super Mario 3D World
  • The Legend of Zelda: WindWaker HD

Continue reading “Keen’s E3 Wrap-up” »

Genre Drift

morrowind

Elder Scrolls becomes less of a deep RPG and more of an action game with each iteration.

I find this to be an extremely puzzling and often frustrating occurrence among games. At one point you will be playing a certain game, and as time goes on maybe the sequel. Before you know it years have passed and you are on game number 4 or 5 in the series and somehow it’s gone from being an RPG to a straight up Action game or whatever the scenario may be. I don’t even know how to describe this. The only thing I can really think of is possibly Genre Drift? Is that a thing? Well I’m making it a thing and if it’s already been thought of then I’m officially taking credit.

The game that made me think about this recently was Mario and Donkey Kong: Minis on the Move. It’s a downloadable title on the 3DS eShop where you control tiny clockwork Marios and guide them to their destination. There has actually been several of these game over the years, except they never started out that way. Let me go back…

Back in 1994 Donkey Kong came out for the Game Boy. It includes the first 4 levels of the classic Donkey Kong arcade game and features Mario pitted against his gorilla nemesis but that’s really where the similarities end. In this version Mario can perform a handstand maneuver and jump, do some kind of side flip, pick up objects, etc. It’s great and there are a crapload of levels. Fast forward to 2004 and a follow up game (or maybe relaunch, I’m not sure) was released called Mario vs. Donkey Kong which has essentially the same game mechanics except every so often there is a level where you have to help little clockwork Marios get through dangerous obstacles. Two years later we’d get a sequel, Mario vs. Donkey Kong 2: March of the Minis, except you don’t seem to control Mario at ALL. Hell, you don’t even use the control pad. You tap the screen to direct little clockwork Marios around. This was followed up by Minis March Again, Mini-Land Mayhem, and now recently Minis on the Move. What was once a platforming game with puzzle elements is now purely a puzzle game. I’m not saying the later games are bad in any way, but they are a huge departure from the series roots. It’s mind boggling.

It’s also happened in several other instances. If you look at the Elder Scrolls series you will noticed that with each new iteration it becomes less of deep RPG and more of a straight up action game. Mass Effect was an RPG with shooter elements but it kind of did a reverse into a shooter with RPG elements. Granted the drift is more gradual with these examples and not as steep a change as is the case with Mario vs. Donkey Kong, but you can obviously see genre drift.

Now I’m not saying that any of these changes are necessarily bad. I actually enjoyed all the games I mentioned. However there is a definite change in how the games work and often results in compromise to gameplay elements, which does tend to polarize people. I know that a lot of the time I expect a game series to maintain certain features and qualities and build upon them rather than chip away and compromise them. This can lead to expectations that aren’t met and possible disappointment. I’ve seen it happen quite a bit.

It kind of reminds of the radar/spider graph or whatever that they use in Pokemon games when you feed pokemon different gummy types. Depending on which trait you raise more it tends to pull the graph in one direction and away from another. The more you pull towards tough and cool the less cute you are. Similarly it seems the more you drift towards one genre the more you drift away from another. I realize this analogy is really obscure and likely only makes sense to me. At least it does in my sleep deprived state.

I’m not trying to say the change is bad or anything. Well, admittedly I am not a fan of change but that’s hardly the point.

Off-TV Play Is Surprisingly Important to me.

wii u off tv play

When I first saw the feature demonstrated on the Wii U (at whatever event) I was incredibly intrigued. It seemed like a good idea, and one that I might use on occasion, but I never expected it to become a feature that really mattered to me.  It’s fully possible that off-tv play is merely a situational thing and has a different level of relevance on a person by person basis. Maybe nobody else gives a crap, and maybe there are only a few people out there like me. I just hope we see further use of the feature across MANY platforms.

The Wii U is really the only device I have right now that supports the feature, at least that I know of. Supposedly the PS3′s remote play function with the PSP and Vita is quite poor and under-supported, but the PS4 is supposed to make great use of the Vita as a vessel for off-TV play. Microsoft has their Smart Glass thing, but I’ve not heard anything on that front in regards to the subject at hand.

It’s actually a little surprising that some of the Wii U games don’t utilize the feature. I can understand that it’s not practical for some games that make heavy used of the touchpad and second screen but it’s still missed. Some games don’t support the feature when there really is no reason not to, which I find confusing. I remember The Cave came out and I was jazzed to get it on Wii U so I could use the off-TV play if I wanted to, but for some reason the feature was absent. Monster Hunter 3 Ultimate launched without the feature but it was thankfully patched in around a month or so later.

The thing that surprised me the most is that I actually will go out of my way for the option. For example, I have a new pinball addiction and absolutely LOVE playing Zen Pinball 2 on my Wii U gamepad while Keen watches Star Trek or West Wing or whatever else is on Netflix. Not too long ago the Star Wars tables came out and I REALLY want to play them because what could make Star Wars even better? Pinball of course. Sadly they aren’t out on the Wii U version yet, so I’ve had to heavily resist the urge to buy them anywhere else because I really want that off-TV play action.

I don’t know, that’s pretty much the end of my crazy rambling. Maybe it isn’t as important of a feature to everybody else as it is to me but even now I’m thinking about how I wish I could play something like Bioshock or XCOM without having to be tied to a particular screen.